Capture linking: Difference between revisions
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One property of capture linking is that CFU can be performed by capturing any capture, provided that a linked capture is touching a damage source during the capture sequence. Using this, the same steps to perform capture linking can also be used to link additional captures by replacing the Coin Coffer with any other capture while keeping a linked capture in a damage source.<ref>https://twitter.com/MinkPlacid/status/1724960791676305754</ref> | One property of capture linking is that CFU can be performed by capturing any capture, provided that a linked capture is touching a damage source during the capture sequence. Using this, the same steps to perform capture linking can also be used to link additional captures by replacing the Coin Coffer with any other capture while keeping a linked capture in a damage source.<ref>https://twitter.com/MinkPlacid/status/1724960791676305754</ref> | ||
=== | === Binoculars glitches === | ||
When capturing the binoculars as Mario, the binoculars camera will always follow and stay above the linked capture. If Mario attempts to capture the binoculars while the linked capture is in a damage source, the binoculars will not launch and Mario will instead stay visible at the position of the binoculars on the ground.<ref>https://youtu.be/-PKkVBPB-CI?t=3585</ref> In this state, if the linked capture touches water, Mario will pop out of the binoculars. The binoculars are now in a glitched state in which the game considers Mario to be captured and linked to them, so the binoculars cannot be captured, but the binoculars are in an idle state on the ground.<ref>https://youtu.be/-PKkVBPB-CI?t=6294</ref> This state is called '''Binoculars | When capturing the binoculars as Mario, the binoculars camera will always follow and stay above the linked capture. If Mario attempts to capture the binoculars while the linked capture is in a damage source, the binoculars will not launch and Mario will instead stay visible at the position of the binoculars on the ground.<ref>https://youtu.be/-PKkVBPB-CI?t=3585</ref> In this state, if the linked capture touches water, Mario will pop out of the binoculars. The binoculars are now in a glitched state in which the game considers Mario to be captured and linked to them, so the binoculars cannot be captured, but the binoculars are in an idle state on the ground.<ref>https://youtu.be/-PKkVBPB-CI?t=6294</ref> This state is called '''Binoculars storage''', in which capturing anything will cause the binoculars to launch and follow whatever Mario captured, and also cause Mario to untether from the capture and fall without collision.<ref>https://youtu.be/-PKkVBPB-CI?t=6343</ref> In this state, if Mario is bubbled, for example by having the capture fall into the void, the binoculars camera will instead follow Mario from above. Going into first person mode and exiting will result in the binoculars camera following the default camera. | ||
=== Half | === Half capturing === | ||
By capturing a Firebro while it is inside the linked capture and bouncing on the Firebro with the linked capture while it is the capture sequence, the capture sequence will be interrupted. Normal Firebros die when they are bounced on, so if Mario half captures a normal Firebro, Mario will be tethered to where the Firebro was when it was captured. In this state, Mario enters the idle animation and cannot be controlled.<ref>https://twitter.com/supp0rted4/status/1767298083350774196</ref> However if this is performed with an Invincibro, Mario will be visibly tethered to the Invincibro as they do not die in the process.<ref>https://twitter.com/WillC151/status/1725268948202209714</ref> In this state, Mario is considered to be captured and tethered to the Invincibro, but the Invincibro is put back into the idle state by being bounced on so it is never properly captured. This is why this state is referred to as half capturing. While half captured, Mario has no control over the Invincibro, and instead the Invincibro can only be moved by being bounced on and being ground pounded by 2p Cappy. Collecting a moon will turn Mario invisible after the moon animation finishes. Globing in this state will crash the game after the globe cutscene finishes. | By capturing a Firebro while it is inside the linked capture and bouncing on the Firebro with the linked capture while it is the capture sequence, the capture sequence will be interrupted. Normal Firebros die when they are bounced on, so if Mario half captures a normal Firebro, Mario will be tethered to where the Firebro was when it was captured. In this state, Mario enters the idle animation and cannot be controlled.<ref>https://twitter.com/supp0rted4/status/1767298083350774196</ref> However if this is performed with an Invincibro, Mario will be visibly tethered to the Invincibro as they do not die in the process.<ref>https://twitter.com/WillC151/status/1725268948202209714</ref> In this state, Mario is considered to be captured and tethered to the Invincibro, but the Invincibro is put back into the idle state by being bounced on so it is never properly captured. This is why this state is referred to as half capturing. While half captured, Mario has no control over the Invincibro, and instead the Invincibro can only be moved by being bounced on and being ground pounded by 2p Cappy. Collecting a moon will turn Mario invisible after the moon animation finishes. Globing in this state will crash the game after the globe cutscene finishes. | ||