Upthrow: Difference between revisions
SkyJumper409 (talk | contribs) m remove value for framesAtMaxLength as it uses a default value now |
SkyJumper409 (talk | contribs) fix typo and seperate frame data form main infobox |
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{{Cap throw infobox|framesUntilFullyThrown=24|framesUntilHomeAble=19 | {{Cap throw infobox|framesUntilFullyThrown=24|framesUntilHomeAble=19|image=Upthrow.gif}} | ||
The upthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful in [[wikipedia:Speedrunning|speedrunning]], for example in [[Left Side|left side]] or [[Dram Strat|dram strat]], upthrows are commonly seen in [[Trickjump|trickjumping]] as part of [[Up-down vault|up-down vaults]] or [[Sky dram|sky drams]]. | The upthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful in [[wikipedia:Speedrunning|speedrunning]], for example in [[Left Side|left side]] or [[Dram Strat|dram strat]], upthrows are commonly seen in [[Trickjump|trickjumping]] as part of [[Up-down vault|up-down vaults]] or [[Sky dram|sky drams]]. An upthrow can be performed by tilting the controller upwards. | ||
{{Cap throw framedata|framesUntilFullyThrown=24|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122}} |
Revision as of 11:15, 26 February 2024
Upthrow | ||
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Frames until fully thrown | 24 | |
Frames until home-able | 19 |
The upthrow is a part of Mario's movement and a variation of cap throw. While being very useful in speedrunning, for example in left side or dram strat, upthrows are commonly seen in trickjumping as part of up-down vaults or sky drams. An upthrow can be performed by tilting the controller upwards.
Frames until fully thrown | 24 |
---|---|
Frames at max length | 22-122 |
Frames until home-able | 19 |
Frames until jump | 8 |
Frames until dive | 8 |
Frames until crouch/spinpound | 28 |
Frames until dive after roll cancelling off ledge | 29 |
Frames until fully thrown (Rocket flower) | 8 |
Frames at max length (Rocket flower) | 5-122 |
Source | Odyssey Movement Data Sheet |