Upthrow: Difference between revisions

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Added Upthrow page
 
m remove value for framesAtMaxLength as it uses a default value now
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{{Cap throw infobox|framesUntilFullyThrown=24|framesAtMaxLength=22-122|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122|image=Upthrow.gif}}
{{Cap throw infobox|framesUntilFullyThrown=24|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122|image=Upthrow.gif}}


The upthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful in [[wikipedia:Speedrunning|speedrunning]], for example in [[Left Side|left side]] or [[Dram Strat|dram strat]], upthrows are commonly seen in [[Trickjump|trickjumping]] as part of [[Up-down vault|up-down vaults]] or [[Sky dram|sky drams]]. A downthrow can be performed by tilting the controller upwards.
The upthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful in [[wikipedia:Speedrunning|speedrunning]], for example in [[Left Side|left side]] or [[Dram Strat|dram strat]], upthrows are commonly seen in [[Trickjump|trickjumping]] as part of [[Up-down vault|up-down vaults]] or [[Sky dram|sky drams]]. A downthrow can be performed by tilting the controller upwards.

Revision as of 14:42, 18 February 2024

Upthrow
Frames until fully thrown 24
Frames until home-able 19


The upthrow is a part of Mario's movement and a variation of cap throw. While being very useful in speedrunning, for example in left side or dram strat, upthrows are commonly seen in trickjumping as part of up-down vaults or sky drams. A downthrow can be performed by tilting the controller upwards.