Loading zone: Difference between revisions
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A '''loading zone''' is a type of [[area object]] usually found within doorways that transports Mario to a different level if he | A '''loading zone''' is a type of [[area object]] usually found within doorways that transports Mario to a different level if he enters it. | ||
== Properties == | == Properties == | ||
Loading zones | Loading zones mostly appear solid black or white due to their locations (the loading zones themselves being invisible), and they trigger a screen transition of a spinning hat upon entering them. Most are located within doorways, with some being found at the bottom of wells or other pits in the ground, or at the top of where some beanstalks grow. | ||
While most loading zones transport Mario to a different [[stage]], there are a few in the game that transport Mario to another level that seems disjointed but is in fact located off in the distance within the same stage as the original area. In these cases, the game often [[Unloading|unloads]] objects to maintain the illusion that the levels are unconnected. These loading zones are | While most loading zones transport Mario to a different [[stage]], there are a few in the game that transport Mario to another level that seems disjointed but is in fact located off in the distance within the same stage as the original area. In these cases, the game often [[Unloading|unloads]] objects to maintain the illusion that the levels are unconnected. These loading zones are found in the following locations: | ||
*The entrance and exit to the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]] | *The entrance and exit to the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]] |