List of Wooded Kingdom glitches: Difference between revisions
 Proposed a format for this kind of page and added a few glitches  | 
				Hihihihilll (talk | contribs)  Added a minor glitch  | 
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|By capturing a Sherm as it is hit by a fireball, the Sherm will die and then re-materialize.  | |By capturing a Sherm as it is hit by a fireball, the Sherm will die and then re-materialize.  | ||
|[https://twitter.com/relaxmas1/status/1373033870690459649 Link]  | |[https://twitter.com/relaxmas1/status/1373033870690459649 Link]  | ||
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|Falling through the world with Uproot  | |||
|In 1.0, by capturing an Uproot on the first frame(s?) it spawns, you will fall through the world.  | |||
| [https://x.com/whatiseasyelite/status/1895040998251864114?s=61&t=Nh0Z5PXtQRHxMIB5_nqDEg Link]  | |||
|}  | |}  | ||
<references />  | <references />  | ||
Revision as of 09:25, 27 February 2025
Significant glitches
This table includes any glitches which have their own article on this wiki.
| Name | Explanation | Video | 
|---|---|---|
| Fast Uproot | Fast Uproot refers to two properties that can be acquired while in an Uproot capture to increase movement speed. | Link | 
| Floating rock glitch | The floating rock glitch is an easy to perform glitch that allows you to make a rock stay suspended in the air. | Link | 
| Infinite fall | An infinite fall is a location in which the player can fall indefinitely below a level without dying. | Link | 
| Rocket flower refresh | A Rocket Flower refresh is a method of refreshing the timer of a Rocket Flower without returning to the pickup area, allowing Mario to travel indefinitely without it expiring. | Link | 
Minor glitches
This table contains all glitches in the Wooded Kingdom which were not included above.
| Name | Explanation | Video | 
|---|---|---|
| Coin Coffer clip | The Coin Coffer clip, often abbreviated as CCC, is a glitch that allows Mario to be controlled while in the captured state. | Link | 
| Capture frame teleport | The capture frame teleport, commonly abbreviated as CFT, is a glitch that allows Mario to teleport away when capturing an Uproot as it touches water or a death plane. Mario will teleport to the last location that Uproot was captured at, or the origin of the map if it hasn't been captured. | Link | 
| Sherm re-entering existence | By capturing a Sherm as it is hit by a fireball, the Sherm will die and then re-materialize. | Link | 
| Falling through the world with Uproot | In 1.0, by capturing an Uproot on the first frame(s?) it spawns, you will fall through the world. | Link |