Persistence: Difference between revisions
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=== Scene persistence === | === Scene persistence === | ||
Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include: | Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include: | ||
* Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional | * Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]] | ||
* Causing a Power Moon, coins or a heart to spawn | * Causing a Power Moon, coins or a heart to spawn | ||
*Collecting coins (with the exception of those leading into the Employees Only room) | *Collecting coins (with the exception of those leading into the Employees Only room) |