Roll cancel: Difference between revisions
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== Properties == | == Properties == | ||
If the roll cancel is performed at an angle that is between roughly 80 and 130 degrees apart from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll. | If the roll cancel is performed at an angle that is between roughly 80 and 130 degrees apart from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll. | ||
=== Roll cancel jumps === | |||
Mario's speed can be kept in the direction of the initial roll by immediately following the roll cancel with a jump; this technique is commonly known as a '''roll cancel jump'''. If the jump is performed too late, Mario's speed will be directed in the direction of the roll cancel instead. (This can actually be beneficial rather than detrimental in certain scenarios.) | |||
== Variations == | == Variations == |