Nut Clip: Difference between revisions
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*Spinpound and keep rolling and before passing the tree on your left initiate a roll cancel where cappy hits the tree, then do a cappy return jump followed by a triple jump. | *Spinpound and keep rolling and before passing the tree on your left initiate a roll cancel where cappy hits the tree, then do a cappy return jump followed by a triple jump. | ||
*Aerial cap jump (if necessary) wall jump and dive followed by another spinpound and a shirane cap bounce moving forward, roll boost to the Uproot and spinthrow roll cancel to capture it. Collect the '' Atop the Tall Tree '' moon and then start making your way to the nut clip section. | *Aerial cap jump (if necessary) wall jump and dive followed by another spinpound and a shirane cap bounce moving forward, roll boost to the Uproot and spinthrow roll cancel to capture it. Collect the '' Atop the Tall Tree '' moon and then start making your way to the nut clip section. | ||
*Keep roll boosting and then if you happen to have enough room you can | *Keep roll boosting and then if you happen to have enough room you can roll cancel cappy return jump by a triple jump to the center and dive. | ||
*Backflip and throw cappy and when Mario dives on cappy, turn around and upthrow hitting the nut once, jump to hit the nut again and then do the moon clip sequence. | *Backflip and throw cappy and when Mario dives on cappy, turn around and upthrow hitting the nut once, jump to hit the nut again and then do the moon clip sequence. | ||
*After clipping out of bounds you need at least enough room to backflip and shirane bounce on cappy to get to the open ledge of ground. | *After clipping out of bounds you need at least enough room to backflip and shirane bounce on cappy to get to the open ledge of ground. |