Nut Clip: Difference between revisions

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*Spinpound and keep rolling and before passing the tree on your left initiate a roll cancel where cappy hits the tree, then do a cappy return jump followed by a triple jump.
*Spinpound and keep rolling and before passing the tree on your left initiate a roll cancel where cappy hits the tree, then do a cappy return jump followed by a triple jump.
*Aerial cap jump (if necessary) wall jump and dive followed by another spinpound and a shirane cap bounce moving forward, roll boost to the Uproot and spinthrow roll cancel to capture it. Collect the '' Atop the Tall Tree '' moon and then start making your way to the nut clip section.
*Aerial cap jump (if necessary) wall jump and dive followed by another spinpound and a shirane cap bounce moving forward, roll boost to the Uproot and spinthrow roll cancel to capture it. Collect the '' Atop the Tall Tree '' moon and then start making your way to the nut clip section.
*Keep roll boosting and then if you happen to have enough room you can roll cancel cappy return jump  
*Keep roll boosting and then if you happen to have enough room you can roll cancel cappy return jump followed by a triple jump to the center and dive.
*Backflip and throw cappy and when Mario dives on cappy, turn around and upthrow hitting the nut once, jump to hit the nut again and then do the moon clip sequence.
*After clipping out of bounds you need at least enough room to backflip and shirane bounce on cappy to get to the open ledge of ground.
*You can either longjump and grab the moon (however it is too risky because you can get stuck in the box and warp out) or do it the standard way which dosen't save enough time.
*Once grabbing the moon you carefully want to time your aerial cap jump to the right and wall jump holding down on the analog stick and dive on the ground resulting to keep roll boosting to the ramp.
*When running up the ramp you at least want to press the jump button 13 or so to get the extra final jump.
*If you get the extra final jump instead of wall jumping aerial cap jump and upthrow then dive on the railing resulting in a roll boost.
*The final part (which is the trickiest) requires a roll cancel cappy return jump on the left side of the railing which requires four things:
        *You need enough speed in order to vector the jump to the moon
        *The analog stick needs to be held up slightly forward in order to gain speed.
        *You have to dive at the right time or it results as a bonk or an overshot to the left or right.
        *Lastly you need to roll after the timed dive (don't roll boost) and spinpound when the roll animation ends plus it should be close to the edge.
 
*If these tricks were done correctly then you can collect '' The Nut that Grew on the Tall Fence '' moon without a problem.
 




[[Category:Moon clips]]
[[Category:Moon clips]]
[[Category:Speedrun tricks]]
[[Category:Speedrun tricks]]
Retrieved from "https://smo.wiki/Nut_Clip"