Sphynx Clip: Difference between revisions
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== Execution == | == Execution == | ||
Performing Sphynx Clip utilizes the same button inputs as a [[roll cancel clip]] (despite not technically being one). The setup used is as follows: | Performing Sphynx Clip utilizes the same button inputs as a [[roll cancel clip]] (despite not technically being one). The setup used is as follows: | ||
* Position Mario on top of the highest flat surface on the Sphynx's back, at the very left edge, so that he is partially visible from behind the Sphynx's head. Setups vary, but many players prefer a position where Mario is standing halfway on top of this surface. | * Position Mario on top of the highest flat surface on the Sphynx's back, at the very left edge, so that he is partially visible from behind the Sphynx's head. Setups vary, but many players prefer a position where Mario is standing halfway on top of this surface. | ||
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* Instead of performing a regular jump to initiate the ground pound, perform a backflip and then immediately ground pound. | * Instead of performing a regular jump to initiate the ground pound, perform a backflip and then immediately ground pound. | ||
* After the ground pound lands, perform the standard roll cancel clip inputs (Y+X+B or any equivalent sequence of inputs). If attempting to clip without entering the loading zone, hold the joystick to the left during these inputs. | * After the ground pound lands, perform the standard roll cancel clip inputs (Y+X+B or any equivalent sequence of inputs). If attempting to clip without entering the loading zone, hold the joystick to the left during these inputs. | ||
{{#widget:YouTube|id = PKv_5O9mKcU}} | |||
== Variants == | == Variants == |