Cap throw: Difference between revisions

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A '''cap throw''' is one of the most basic movement mechanics in Super Mario Odyssey, and is performed by pressing X or Y. Shaking the controller in various ways can also be used to perform many different varieties of cap throws, each with a different purpose. Cap throws are used for a vast amount of actions in Super Mario Odyssey, including triggering levers or scarecrows, capturing enemies, opening doors, collecting coins, and even using Cappy as a platform to perform a [[vault]] or a [[cap bounce]].
A '''cap throw''' is one of the most basic movement mechanics in Super Mario Odyssey, and is performed by pressing X or Y. Shaking the controller in various ways can also be used to perform many different varieties of cap throws, each with a different purpose. Cap throws are used for a vast amount of actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows, opening doors, collecting certain items, and even using Cappy as a platform to perform a [[vault]] or [[cap bounce]].
 
After performing a cap throw, it is also possible to home Cappy in to nearby objects. This is known as a [[homing cap throw]].


==Regular Cap Throws==
==Regular Cap Throws==
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Triple throws are most often seen in trickjumping as they allow hctts (Homing Cap Throw Twirls) to be executed more swiftly which loses less height than a normal hctt.
Triple throws are most often seen in trickjumping as they allow hctts (Homing Cap Throw Twirls) to be executed more swiftly which loses less height than a normal hctt.
==Homing Cap Throws==
Homing Cap Throws (or hcts - not to be confused with hctts) are one of the most useful cap throws in the game. While not technically a cap throw, Homing Cap Throws allow the player to home cappy in on an object by shaking the controller. Homing Cap Throws are only possible if cappy is not on Mario's head and a cap throw has already been performed. All cap throws can be turned into homing cap throws apart from spinthrows.
Homing Cap Throws are the only things that make [[Capture warp|capture warps]] possible. Without them, all capture warps or 'dram' strats would be impossible. 
[[Category:Movement]]
[[Category:Movement]]