Cap throw: Difference between revisions
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A '''cap throw''' is one of the most basic movement mechanics in Super Mario Odyssey, and is performed by pressing X or Y. Shaking the controller in various ways can also be used to perform many different varieties of cap throws, each with a different purpose. Cap throws are used for a vast amount of actions in Super Mario Odyssey, including triggering levers or scarecrows | A '''cap throw''' is one of the most basic movement mechanics in Super Mario Odyssey, and is performed by pressing X or Y. Shaking the controller in various ways can also be used to perform many different varieties of cap throws, each with a different purpose. Cap throws are used for a vast amount of actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows, opening doors, collecting certain items, and even using Cappy as a platform to perform a [[vault]] or [[cap bounce]]. | ||
After performing a cap throw, it is also possible to home Cappy in to nearby objects. This is known as a [[homing cap throw]]. | |||
==Regular Cap Throws== | ==Regular Cap Throws== | ||
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Triple throws are most often seen in trickjumping as they allow hctts (Homing Cap Throw Twirls) to be executed more swiftly which loses less height than a normal hctt. | Triple throws are most often seen in trickjumping as they allow hctts (Homing Cap Throw Twirls) to be executed more swiftly which loses less height than a normal hctt. | ||
[[Category:Movement]] | [[Category:Movement]] |