Roll cancel: Difference between revisions

Adding categories
Added section for roll cancels on ice
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== Properties ==
== Properties ==
If the roll cancel is performed at an angle that is approximately 100 to 110 degrees apart from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll. However, Mario's speed can be kept in the direction of the initial roll by immediately following the roll cancel with a jump; this technique is commonly known as a "roll cancel jump". If the jump is performed too late, Mario's speed will be directed in the direction of the roll cancel instead. (This can actually be beneficial rather than detrimental in certain scenarios.)
If the roll cancel is performed at an angle that is between roughly 80 and 130 degrees apart from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll. However, Mario's speed can be kept in the direction of the initial roll by immediately following the roll cancel with a jump; this technique is commonly known as a "roll cancel jump". If the jump is performed too late, Mario's speed will be directed in the direction of the roll cancel instead. (This can actually be beneficial rather than detrimental in certain scenarios.)
 
== Variations ==
 
=== Roll cancels on ice ===
Roll cancels have different properties on surfaces with ice physics. On these surfaces, roll canceling in any direction except directly backward will cause Mario's momentum to be redirected in that direction, unlike on standard surfaces where only specific angles exhibit this property. On ice, this momentum transfer happens in a more direct manner, and rather than Mario's path curving around to follow the direction of the roll cancel like normal, it is immediately channeled directly into the new direction. Roll canceling directly backward will cause Mario's momentum to be channeled ''opposite'' the direction of the cap throw.
 
Because throwing Cappy while on these surfaces redirects Mario's momentum instantaneously, rather than with a slight delay as is the case with standard surfaces, attempting to perform a roll cancel jump at an angle on an icy surface will result in Mario's velocity being redirected in the direction that Cappy is thrown instead of continuing forward as it normally would. To perform a roll cancel jump that continues forward on ice, one must perform the roll cancel directly forward or backward.


== Uses ==
== Uses ==