Vectoring: Difference between revisions
Expanded Properties and Uses sections |
Added diagram of vectoring angles |
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== Properties == | == Properties == | ||
[[File:Vectoring Diagram.png|thumb|241x241px]] | |||
When Mario jumps (does not apply to long jumps), [[Vault|vaults]], rolls, [[Roll cancel|roll cancels]] or falls off the edge of a platform, the game keeps track of the direction in which his jump or fall was initiated. If Mario has enough momentum, his fall can be vectored by moving in any direction that is diagonal from this initial direction (45, 135, 225 or 315 degrees apart). This is most noticeable when falling long distances, where one may be able to notice an invisible square or "box" in which Mario gains more speed at the corners. | When Mario jumps (does not apply to long jumps), [[Vault|vaults]], rolls, [[Roll cancel|roll cancels]] or falls off the edge of a platform, the game keeps track of the direction in which his jump or fall was initiated. If Mario has enough momentum, his fall can be vectored by moving in any direction that is diagonal from this initial direction (45, 135, 225 or 315 degrees apart). This is most noticeable when falling long distances, where one may be able to notice an invisible square or "box" in which Mario gains more speed at the corners. | ||
The diagram at right shows the angles at which vectoring increases velocity by the maximum amount (denoted using green arrows). | |||
Vectoring can even be performed with certain captures, most notably the [[frog|Frog]]. | Vectoring is more noticeable on the surface of the Moon Kingdom, since it is easier to vector individual jumps at a full 45-degree angle. Vectoring can even be performed with certain captures, most notably the [[frog|Frog]]. | ||
== Uses == | == Uses == |