Vault: Difference between revisions

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A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll, making them very useful for trickjumps that require horizontal distance. Although they don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used.
A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll, making them very useful for trickjumps that require horizontal distance. Although they don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used.


To perform a crv
== Reproduction steps ==
* Throw cappy and hold him there; jump
To perform a full-speed vault:
* Groundpound
* Throw Cappy and stall him in place by holding X;
* Roll into cappy using the other cap throw button
* Jump, ground pound (or perform a buffered [[spinpound]] if extra speed is desired) and roll forward into Cappy with Y all while still holding X;
Alternatively, you could spinpound to save time. If the space on a platform is limited, you can perform an upthrow, downthrow crj. Although it is only possible using joycons, it is incredibly useful. To perform a UDcrv
* Continue to hold the joystick forward as Mario bounces off of Cappy.
* Do an upthrow
This will cause Mario to be launched in the direction of Cappy.
* Groundpound jump
* Downthrow when you bounce off cappy
* Groundpound
* Roll.
Crvs can be hard to learn but can easily become consistent


<p style="text-align:center;">'''Implementations'''</p>
== Up-down vaults ==
 
Up-down vaults are a variant of vaults that can be used to vault off of a platform with extremely limited space. First discovered by victoto, they involve using a midair downthrow to perform a vault that is almost entirely vertical, and are therefore only possible to execute using joy-cons. To perform an up-down vault:
As mentioned earlier, crvs are invaluable in trickjumping but they can also be very useful in many low% tricks, skips and sequence breaks. Their usage in normal speedrunning is more limited though.
* Stand at the very edge of the starting platform facing the direction in which you wish to vault;
[[Category:Movement]]
* Upthrow, and immediately jump and perform a ground pound jump while holding the cap throw button;
* Bounce off of Cappy at the top of the ground pound jump, and downthrow at the peak of the bounce;
* Ground pound and roll into Cappy.
This will result in Mario being launched in the exact same manner as a normal vault, but using much less space.[[Category:Movement]]

Revision as of 22:19, 30 September 2019

A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll, making them very useful for trickjumps that require horizontal distance. Although they don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used.

Reproduction steps

To perform a full-speed vault:

  • Throw Cappy and stall him in place by holding X;
  • Jump, ground pound (or perform a buffered spinpound if extra speed is desired) and roll forward into Cappy with Y all while still holding X;
  • Continue to hold the joystick forward as Mario bounces off of Cappy.

This will cause Mario to be launched in the direction of Cappy.

Up-down vaults

Up-down vaults are a variant of vaults that can be used to vault off of a platform with extremely limited space. First discovered by victoto, they involve using a midair downthrow to perform a vault that is almost entirely vertical, and are therefore only possible to execute using joy-cons. To perform an up-down vault:

  • Stand at the very edge of the starting platform facing the direction in which you wish to vault;
  • Upthrow, and immediately jump and perform a ground pound jump while holding the cap throw button;
  • Bounce off of Cappy at the top of the ground pound jump, and downthrow at the peak of the bounce;
  • Ground pound and roll into Cappy.

This will result in Mario being launched in the exact same manner as a normal vault, but using much less space.