Vault: Difference between revisions

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<p style="text-align:center;">'''Overview'''</p>
A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll, making them very useful for trickjumps that require horizontal distance. Although they don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used.
 
A cappy roll vault (crv) (or cappy roll jump (crj) ) is a movement technique used primarily in trickjumping. Cappy roll vaults are useful due to the high amount of horizontal distance they give. Unlike full speed triple jumps, they can be performed in a small space and where roll cancel vectors lose lots of height very quickly, cappy roll vaults lose height relatively slowly.
 
<p style="text-align:center;">'''Performance'''</p>


To perform a crv
To perform a crv

Revision as of 21:57, 30 September 2019

A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll, making them very useful for trickjumps that require horizontal distance. Although they don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used.

To perform a crv

  • Throw cappy and hold him there; jump
  • Groundpound
  • Roll into cappy using the other cap throw button

Alternatively, you could spinpound to save time. If the space on a platform is limited, you can perform an upthrow, downthrow crj. Although it is only possible using joycons, it is incredibly useful. To perform a UDcrv

  • Do an upthrow
  • Groundpound jump
  • Downthrow when you bounce off cappy
  • Groundpound
  • Roll.

Crvs can be hard to learn but can easily become consistent

Implementations

As mentioned earlier, crvs are invaluable in trickjumping but they can also be very useful in many low% tricks, skips and sequence breaks. Their usage in normal speedrunning is more limited though.