Storage: Difference between revisions

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== Types of storage ==
== Types of storage ==
* [[Globe storage]]
Interactions that can be stored include:
* P-Switch storage https://twitter.com/Mnyush_dsc/status/1210135776593248257
* Triggering the globe cutscene ([[Globe storage]])
* Death storage
* Activating a P-Switch https://twitter.com/Mnyush_dsc/status/1210135776593248257
* Capture storage
* Death to poison (after warping to a [[Checkpoint Flag]])
* Checkpoint storage
* [[Capturing]] a [[Tropical Wiggler]]
* amiibo storage https://twitter.com/MadeForMario01/status/1083095970705887232?s=19 https://twitter.com/MadeForMario01/status/1083096663927881728?s=19
* The text that appears when activating a [[Checkpoint Flag]]
* Using a Peach amiibo https://twitter.com/MadeForMario01/status/1083095970705887232?s=19 https://twitter.com/MadeForMario01/status/1083096663927881728?s=19


* Cutscene storage https://twitter.com/syrkl_dsc/status/1061003022505979904
* Cutscene storage https://twitter.com/syrkl_dsc/status/1061003022505979904

Revision as of 02:25, 25 June 2020

Storage refers to a type of glitch in which an action can be set up and "stored" for later, allowing it to be triggered outside of its normal context. As an example, globe storage allows the Odyssey's globe cutscene to be queued by placing Cappy on the globe, but it will not actually activate until the camera is pointed at the Odyssey; this allows the globe cutscene to be triggered from the other end of the kingdom, for instance.

Types of storage

Interactions that can be stored include: