Softlock: Difference between revisions

From SMO.wiki
Added some softlocks
Added KFR Koopa rock softlock
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|Collecting a [[key]] from a [[Timer Challenge]] just before it disappears
|Collecting a [[key]] from a [[Timer Challenge]] just before it disappears
|[https://twitter.com/syrkl_dsc/status/992536918393999360 Link]
|[https://twitter.com/syrkl_dsc/status/992536918393999360 Link]
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|Multiple
|Game
|Talking to the [[Koopa Freerunning]] Koopa just after hitting it with a rock
|[https://twitter.com/Odme_/status/1054879779394965505 Link]
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|Multiple
|Multiple

Revision as of 04:42, 10 September 2022

A softlock is a situation that a video game can be put into, most commonly by means of a glitch, in which it becomes impossible to continue to play the game normally or access most areas without reloading the game.

In Super Mario Odyssey, there are two main categories of softlocks: file softlocks, which require reloading the save file from the pause menu to revert, and game softlocks, which necessitate restarting the entire game. Softlocks can vary in severity, with some still allowing Mario to move about the area and others locking the game up completely.

Examples

The following is a list of some known softlock exploits:

Kingdoms Type Method Video
Cap Kingdom Game Talking to the Bonneter guarding a moon just after pulling up onto the ledge above Link
Cap Kingdom Game Unknown Link
Sand Kingdom File Bubble clipping out of the Hariet arena and missing the ground below Link
Multiple Game Collecting a key from a Timer Challenge just before it disappears Link
Multiple Game Talking to the Koopa Freerunning Koopa just after hitting it with a rock Link
Multiple File Achieving an infinite fall