Snow Dram: Difference between revisions
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Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using first-person mode. | Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using first-person mode. | ||
You'll then need to execute a vault and vector strongly to reach maximum velocity. When Mario is roughly level with the top of the platform, perform a cap throw and dive into a bounce. After Cappy returns to Mario, perform a cap return spin with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform. | You'll then need to execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly level with the top of the platform, perform a cap throw and dive into a bounce. After Cappy returns to Mario, perform a cap return spin with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform. | ||
If everything was done skillfully enough, Mario will reach the platform at the peak height of his final dive. | If everything was done skillfully enough, Mario will reach the platform at the peak height of his final dive. | ||
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=== World Peace === | === World Peace === | ||
While this trick also saves time in World Peace, it saves much less than it does in Any%. It is theorized to save around three seconds by cutting the movement to ''Fishing In The Glacier.'' | While this trick also saves time in [[World Peace]], it saves much less than it does in Any%. It is theorized to save around three seconds by cutting the movement to ''Fishing In The Glacier.'' | ||
[[Category:Tricks]] | [[Category:Tricks]] | ||
[[Category:Trick Jump]] | [[Category:Trick Jump]] | ||
[[Category:Trickjumps]] | [[Category:Trickjumps]] |