Skew: Difference between revisions

Reworded intro and Execution section
Reworded Properties section
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== Properties ==
== Properties ==
One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of clipping is the [[moon clip]], however there is also the damage clip and the bonk clip.  
One of the most notable properties of skew is its ability to cause Mario to go out of bounds. The most recognized form of skew clipping is [[moon clip|moon clipping]], but other variants include [[Damage clip|damage clipping]] and [[Bonk clip|bonk clipping]].  


Another useful property of skew is the ability to gain tons of height due to its "upwarp" nature. By utilizing 2-player mode and the properties of a [https://smo-speedrun.fandom.com/wiki/Cap_throw#Triple_Throws triple throw], you're able to initiate a [[dive]] much earlier than normal, causing Mario to gain much more height than what's normally possible. 2-player mode is required to make this height useful because you can then perform a mid-air [[cap bounce]] at the peak of the dive.
Another useful property of skew is the ability for Mario to gain a large amount of extra height due to its "upwarp" nature. By utilizing [[two-player mode]] and the properties of a [https://smo-speedrun.fandom.com/wiki/Cap_throw#Triple_Throws triple throw], it is possible to initiate a [[dive]] much earlier than normal, causing Mario to gain much more height than normally possible. Two-player mode is required to make full use of this extra height, since it allows performing a midair [[cap bounce]] at the peak of the dive.
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