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* [[Shiveria Town]] in the [[Snow Kingdom]] and each of the four rooms containing [[Story Moons]] | * [[Shiveria Town]] in the [[Snow Kingdom]] and each of the four rooms containing [[Story Moons]] | ||
* The entrance area to the [[Underground Power Plant]] in the [[Metro Kingdom]] and the corresponding platforming room | * The entrance area to the [[Underground Power Plant]] in the [[Metro Kingdom]] and the corresponding platforming room | ||
Because these areas are stored in the same scene, they are generally located very far away on the same map. For example, the New Donk City Hall Auditorium interior is located extremely far away from the Metro Kingdom mainland, and the objects within it are unloaded when the player is on the mainland to avoid the player noticing it in the distance. | |||
Changes to an area that have scene-level [[persistence]] will not be reverted when the player moves between areas in the same scene. |
Revision as of 21:53, 20 May 2020
In video game development, a scene refers to a collection of objects and models that exist in the same space. In Super Mario Odyssey, a scene can be thought of as a singular level or area (such as the main area of a kingdom, or the interior of a sub-world).
Properties
In Super Mario Odyssey, the main area if a kingdom is generally its own scene, with each sub-world being a separate scene. However, there are some exceptions to this rule, and there are areas that may seem separate to the player but are actually stored in the same scene. These examples include:
- The main area of the Metro Kingdom and the interior of the New Donk City Hall Auditorium
- The main area of the Luncheon Kingdom and the interior of the Cascading Magma area containing the Climb Up the Cascading Magma Story Moon
- Shiveria Town in the Snow Kingdom and each of the four rooms containing Story Moons
- The entrance area to the Underground Power Plant in the Metro Kingdom and the corresponding platforming room
Because these areas are stored in the same scene, they are generally located very far away on the same map. For example, the New Donk City Hall Auditorium interior is located extremely far away from the Metro Kingdom mainland, and the objects within it are unloaded when the player is on the mainland to avoid the player noticing it in the distance.
Changes to an area that have scene-level persistence will not be reverted when the player moves between areas in the same scene.