Assist Mode: Difference between revisions
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'''Assist Mode''' is a mode in Super Mario Odyssey that makes the core gameplay easier in various ways. Its most prominent feature is placing Mario in a bubble and carrying him back to safety if he | '''Assist Mode''' is a mode in Super Mario Odyssey that makes the core gameplay easier in various ways. Its most prominent feature is placing Mario in a [[bubble]] and carrying him back to safety if he touches a [[death plane]], [[lava]] or [[poison]]. Due to this bubble feature, Assist Mode is often used to perform certain difficult tricks in isolation in order to reduce the time needed to reattempt the trick. | ||
== Changes == | == Changes == | ||
Assist Mode makes the following changes to the gameplay: | Assist Mode makes the following changes to the gameplay: | ||
* A logo with the words "Assist Mode" is added to the HUD in the bottom-right corner of the screen. | * A logo with the words "Assist Mode" is added to the [https://en.wikipedia.org/wiki/HUD_(video_gaming) HUD] in the bottom-right corner of the screen. | ||
* Visual arrows will appear within the world to guide the player to the next objective. Sometimes, if the player is too far away from the arrow path, a guiding arrow will appear above Mario's head instead. | * Visual arrows will appear within the world to guide the player to the next objective. Sometimes, if the player is too far away from the arrow path, a guiding arrow will appear above Mario's head instead. | ||
* Mario has six health points by default, rather than three. Collecting a [[Life-Up Heart]] will increase this to nine. | * Mario has six health points by default, rather than three. Collecting a [[Life-Up Heart]] will increase this to nine. | ||
* If Mario stands still for a brief period of time, his health will begin recharging. | * If Mario stands still for a brief period of time, his health will begin recharging. | ||
* If Mario | * If Mario touches a [[death plane]], [[lava]] or [[poison]] with at least two health remaining, he will be placed into a [[bubble]] and carried back to the last [[safe spot]] he touched on land, at the cost of one health point. | ||
* Mario does not have an oxygen meter while underwater, and therefore cannot drown. | * Mario does not have an oxygen meter while underwater, and therefore cannot drown. | ||
* Mario will automatically grab ledges if the player walks off of them, regardless of speed, unless there is another platform not too far below the ledge. | * Mario will automatically grab ledges if the player walks off of them, regardless of speed, unless there is another platform not too far below the ledge. | ||
* Timer Challenges and Taking Notes challenges | * [[Timer Challenges]] and [[Taking Notes]] challenges have an extended timer. | ||
* While jetting water as a [[Gushen]], 0.13% of the Gushen's total water capacity will be used per frame, rather than 0.2%.<ref>https://twitter.com/relaxmas1/status/1495943850816323584</ref> | * While jetting water as a [[Gushen]], 0.13% of the Gushen's total water capacity will be used per frame, rather than 0.2%.<ref>https://twitter.com/relaxmas1/status/1495943850816323584</ref> | ||
* Within the [[Jaxi]] | *[[Bound Bowl]] opponents move at a slower rate. | ||
* Within the [[Jaxi Driving]] level in [[Sand Kingdom]], the [[Jaxi]] will respawn at the beginning of the level if it falls into the void, or if Mario is placed into a bubble. | |||
* When starting a [[Koopa Freerunning]] race, the Koopa will inform you that Assist Mode does not work during the race. All Assist Mode effects will be disabled during the race. | * When starting a [[Koopa Freerunning]] race, the Koopa will inform you that Assist Mode does not work during the race. All Assist Mode effects will be disabled during the race. | ||
* In specific locations, the camera will automatically focus on certain objects. | * In specific locations, the camera will automatically focus on certain objects. | ||
*In two specific locations, Mario's movement will be locked to a certain plane. One such location is above the quicksand pillars in the [[Tostarena Ruins]], and the other is on the path to the [[Rango]] fight above the [[Water Plaza]] in the [[Lake Kingdom]] (this location only takes effect before Rango has been defeated). | *In two specific locations, Mario's movement will be locked to a certain plane. One such location is above the quicksand pillars in the [[Tostarena Ruins]], and the other is on the path to the [[Rango]] fight above the [[Water Plaza]] in the [[Lake Kingdom]] (this location only takes effect before Rango has been defeated). | ||
== References == | == References == | ||
<references /> | <references /> |