Nut jumping: Difference between revisions
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If the seed respawns, it will retain its state, meaning that Mario can dunk the seed in water and wait for it to respawn rather than picking it up from the bottom of the body of water. | If the seed respawns, it will retain its state, meaning that Mario can dunk the seed in water and wait for it to respawn rather than picking it up from the bottom of the body of water. | ||
Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick | Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick. | ||
== Uses == | == Uses == |