Nut jumping: Difference between revisions

Initial edit (includes information about execution)
 
Added Uses section with description of the trick's use in Minimum Captures
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Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, catch, dive, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick.
Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, catch, dive, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick.
== Uses ==
The most famous use of the nut jumping exploit is in [[Minimum Captures]] runs, most notably [[Any% Minimum Captures]]. This trick allows the final wire capture up to the boss arena in [[Bowser's Kingdom]] to be skipped entirely using a large seed that can be found in the Main Courtyard. The most efficient way to do the trick is to throw the seed into the pool at the bottom of the courtyard and wait for it to respawn, eliminating the need to climb back up to the location of the seed's spawn point.