Long jump: Difference between revisions
smospeedrun>ImGaiaphage changed 'you are' to 'one is' |
Removed the Advantages paragraph, which contained some meaningless and factually incorrect information (moved the one useful tidbit of information to the Properties section) |
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Long jumps have a height of only 144 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, making them one of the shortest types of jumps. This sometimes makes them useful for clearing a low ceiling. | Long jumps have a height of only 144 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, making them one of the shortest types of jumps. This sometimes makes them useful for clearing a low ceiling. | ||
One of the defining properties of long jumps is that they begin with a fixed speed. This makes them a good way to accelerate quickly if Mario is not moving prior to the long jump. However, this speed is not particularly fast compared with some of the fastest methods of movement such as [[rolling]], meaning it is not particularly useful for crossing long distances in speedruns | One of the defining properties of long jumps is that they begin with a fixed speed. This makes them a good way to accelerate quickly if Mario is not moving prior to the long jump. However, this speed is not particularly fast compared with some of the fastest methods of movement such as [[rolling]], meaning it is not particularly useful for crossing long distances in speedruns. Long jumps are perhaps better suited for gaining speed within a small space. | ||
== References == | == References == | ||
<references />[[Category:Movement]] | <references />[[Category:Movement]] |