Long jump: Difference between revisions

Added reference for long jump height
smospeedrun>ImGaiaphage
added a small advantages section
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One of the defining properties of long jumps is that they begin with a fixed speed. This makes them a good way to accelerate quickly if Mario is not moving prior to the long jump. However, this speed is not particularly fast compared with some of the fastest methods of movement such as [[rolling]], meaning it is not particularly useful for crossing long distances in speedruns.
One of the defining properties of long jumps is that they begin with a fixed speed. This makes them a good way to accelerate quickly if Mario is not moving prior to the long jump. However, this speed is not particularly fast compared with some of the fastest methods of movement such as [[rolling]], meaning it is not particularly useful for crossing long distances in speedruns.
== Advantages ==
Due to their fixed speed, long jumps are rarely used at high level play but can be used in [[long jump cancel clip|long jump cancel clips]] (ljccs), [[yellow dram|yellow drams]] and as an alternative to rolling if you are playing with a controller without motion controls. Long jumps are usually used for specific instances like gaining speed in a small area, usually in conjunction with a triple jump and can be utilised in low% runs such as [[motioncontrolless%]].


== References ==
== References ==
<references />[[Category:Movement]]
<references />[[Category:Movement]]