Homing cap throw: Difference between revisions
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== Use in trickjumping == | == Use in trickjumping == | ||
Because a homing cap throw will cause Cappy to quickly return to Mario if there are no objects nearby, it can be followed up with a [[cap return spin]] to gain extra distance during a trickjump. The homing throw and cap return spin sequence can be performed either before or after a midair [[cap bounce]]; both of these sequences yield equal distance. This is a better alternative to simply performing a cap return spin after the cap bounce, since it allows an additional cap throw to be performed to gain a small amount of extra distance. | Because a homing cap throw will cause Cappy to quickly return to Mario if there are no objects nearby, it can be followed up with a [[cap return spin]] to gain extra distance during a trickjump. The homing throw and cap return spin sequence can be performed either before or after a midair [[cap bounce]]; both of these sequences yield equal distance. This is a better alternative to simply performing a cap return spin after the cap bounce, since it allows an additional cap throw to be performed to gain a small amount of extra distance. This sequence is sometimes referred to as a homing cap throw twirl, or HCTT. | ||
[[Category:Movement]] | [[Category:Movement]] |