Glydon Upflight: Difference between revisions

Continued explanation section
Finished Explanation section
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While walking around, the level plane will be parallel to the surface that Glydon is standing on. If Glydon walks off of the surface he is on and thus becomes airborne, the game will attempt to correct the level plane to be horizontal again if it was tilted. However, the level plane will not be corrected if Glydon is actively flying, and there is a brief window before the game corrects the level plane in which Glydon can begin flying. Therefore, by walking off of a slope and immediately entering flight, it is possible to begin flying with a tilted level plane.
While walking around, the level plane will be parallel to the surface that Glydon is standing on. If Glydon walks off of the surface he is on and thus becomes airborne, the game will attempt to correct the level plane to be horizontal again if it was tilted. However, the level plane will not be corrected if Glydon is actively flying, and there is a brief window before the game corrects the level plane in which Glydon can begin flying. Therefore, by walking off of a slope and immediately entering flight, it is possible to begin flying with a tilted level plane.
When the level plane is tilted during flight, the directions in which Glydon can fly (represented by the cone in the diagram) will tilt with it. Therefore, it is possible to abuse this process of tilting the level plane in order to fly in a direction that allows Glydon to gain height. This can be done by slowly curving Glydon to fly in a direction that corresponds with the uphill direction of the slope that the exploit was initiated on. Glydon must remain flying throughout this maneuver, or the level plane will be corrected to horizontal.
Once a desired amount of height is attained, the player can exit and re-enter flight in order to correct the level plane and resume normal flight, allowing Glydon to glide down to any desired location.
[[Category:Glitches]]
[[Category:Glitches]]