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== Properties ==
== Properties ==
Performing a dive causes Mario's height to increase by 182 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a [[cap bounce]].
Performing a dive causes Mario's height to increase by 182 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a [[cap bounce]].
Because a dive must be performed following a [[ground pound]], it resets Mario's momentum to a fixed value in a similar manner to the [[long jump]]. This actually makes diving often somewhat suboptimal for speedrun movement in places where Mario has enough momentum, unless there is no other movement alternative.


After diving, there is no way to cancel the dive animation until Mario touches the ground. If the ZL or ZR button is held while Mario touches the ground, Mario will enter a [[Rolling|roll]] upon landing (unless he has fallen a very long distance and does not have enough forward momentum, which will cause a [[fall stun]] to occur instead).
After diving, there is no way to cancel the dive animation until Mario touches the ground. If the ZL or ZR button is held while Mario touches the ground, Mario will enter a [[Rolling|roll]] upon landing (unless he has fallen a very long distance and does not have enough forward momentum, which will cause a [[fall stun]] to occur instead).


If Mario impacts a wall during a dive, it will cause him to [[Bonking|bonk]].
If Mario impacts a wall during a dive, it will cause him to [[bonk]].


==References==
==References==
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[[Category:Movement]]
[[Category:Movement]]
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