Cap throw: Difference between revisions
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Hihihihilll (talk | contribs) m changed from “cap dive” to “cap bounce” |
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{{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|image=Cap Throw.gif}} | {{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|image=Cap Throw.gif}} | ||
A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A | A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions, including capturing enemies, pulling levers, activating scarecrows and opening doors, as well as movement techniques like [[cap bounce]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] and [[Cap throw clip|cap throw clips]]. | ||
By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], such as [[Upthrow|upthrows]], [[Downthrow|downthrows]] and [[Spinthrow|spinthrows]]. | By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], such as [[Upthrow|upthrows]], [[Downthrow|downthrows]] and [[Spinthrow|spinthrows]]. | ||
== Frame data == | |||
{{Cap throw framedata|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|framesUntilJump=13 (9 midair)|framesUntilDive=13 (9 midair)|framesUntilCrouchSpinpound=24 (23 midair)|framesUntilDiveAfterRC=25 (24 midair)|framesUntilFullyThrownRocketFlower=35}} | {{Cap throw framedata|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|framesUntilJump=13 (9 midair)|framesUntilDive=13 (9 midair)|framesUntilCrouchSpinpound=24 (23 midair)|framesUntilDiveAfterRC=25 (24 midair)|framesUntilFullyThrownRocketFlower=35}} | ||
[[Category:Movement]] | |||