Upthrow: Difference between revisions

Added Upthrow page
 
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Tag: Rollback
 
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{{Cap throw infobox|framesUntilFullyThrown=24|framesAtMaxLength=22-122|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122|image=Upthrow.gif}}
{{Cap throw infobox|framesUntilFullyThrown=24|framesUntilHomeAble=19|image=Upthrow.gif}}


The upthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful in [[wikipedia:Speedrunning|speedrunning]], for example in [[Left Side|left side]] or [[Dram Strat|dram strat]], upthrows are commonly seen in [[Trickjump|trickjumping]] as part of [[Up-down vault|up-down vaults]] or [[Sky dram|sky drams]]. A downthrow can be performed by tilting the controller upwards.
An '''upthrow''' is a type of [[cap throw]] that allows the player to throw Cappy upwards. Upthrows are performed by shaking the controller upwards. They are commonly used in [[trickjumping]] as part of an [[up-down vault]] or a [[sky dram]].
 
Upthrows are often used for particular trickjumps like [[Left Side]] due to their faster return time, despite not providing any additional height. They are also used in [[Dram Strat]].
 
== Frame data ==
{{Cap throw framedata|framesUntilFullyThrown=24|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122}}
 
[[Category:Movement]]
Retrieved from "https://smo.wiki/Upthrow"