Checkpoint Flag: Difference between revisions
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Checkpoint Flags are flags that, when activated, allow you to warp back to them at any time. Checkpoint Flags can be activated by [[Cappy]] or [[Mario]]. Checkpoint Flags are useful in speedrunning because they can skip having to make your way back to the place you need to go, saving time. Usually, the highest up Checkpoint Flags are the best ones to warp to, because you can easily fall down to the place you need to be at. However, this is not always the case. Checkpoint Flags are used in [[Dram Strat (Sand Kingdom)|Dram Strat]] and [[Lake Clip]]. It is also fast to warp to the Checkpoint Flag at the [[Odyssey]]. | Checkpoint Flags are flags that, when activated, allow you to warp back to them at any time. Checkpoint Flags can be activated by [[Cappy]] or [[Mario]]. Checkpoint Flags are useful in speedrunning because they can skip having to make your way back to the place you need to go, saving time. Usually, the highest up Checkpoint Flags are the best ones to warp to, because you can easily fall down to the place you need to be at. However, this is not always the case. Checkpoint Flags are used in [[Dram Strat (Sand Kingdom)|Dram Strat]] and [[Lake Clip]]. It is also fast to warp to the Checkpoint Flag at the [[Odyssey]]. | ||
[[Category:Collectibles]] |
Latest revision as of 05:09, 15 February 2023
Checkpoint Flags are flags that, when activated, allow you to warp back to them at any time. Checkpoint Flags can be activated by Cappy or Mario. Checkpoint Flags are useful in speedrunning because they can skip having to make your way back to the place you need to go, saving time. Usually, the highest up Checkpoint Flags are the best ones to warp to, because you can easily fall down to the place you need to be at. However, this is not always the case. Checkpoint Flags are used in Dram Strat and Lake Clip. It is also fast to warp to the Checkpoint Flag at the Odyssey.