Tsar Bomba: Difference between revisions
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'''Tsar Bomba''' (also known as the '''floating bomb glitch''') is a glitch that allows a bomb to be stalled in midair indefinitely during the [[Hariet]] fights in [[Bowser's Kingdom]] and [[Dark Side (kingdom)|Dark Side]]. The glitch is caused when Mario knocks both of Hariet's bombs back at her at around the same time; after the first bomb stuns her, the second will stall at the end of its trajectory and float indefinitely. The floating bomb can then later be used to stun Hariet or cancel her hovering attack even before she has released any bombs during that phase, which can speed up those cycles. The trick is generally used to speed up the second phase, saving around two seconds overall. | '''Tsar Bomba''' (also known as the '''floating bomb glitch''') is a glitch that allows a bomb to be stalled in midair indefinitely during the [[Hariet]] fights in [[Bowser's Kingdom]] and [[Dark Side (kingdom)|Dark Side]]. The glitch is caused when Mario knocks both of Hariet's bombs back at her at around the same time; after the first bomb stuns her, the second will stall at the end of its trajectory and float indefinitely. The floating bomb can then later be used to stun Hariet or cancel her hovering attack even before she has released any bombs during that phase, which can speed up those cycles. The trick is generally used to speed up the second phase, saving around two seconds overall. | ||
== Execution== | == Execution== | ||
To execute this trick in a speedrun: | To execute this trick in Bowser's Kingdom in a speedrun: | ||
* Upon starting the fight, immediately [[Rolling|roll]] directly forward, then [[roll cancel]] down and to the right. This positions Mario in the correct spot while also ensuring Hariet does not perform any extra hops. | * Upon starting the fight, immediately [[Rolling|roll]] directly forward, then [[roll cancel]] down and to the right. This positions Mario in the correct spot while also ensuring Hariet does not perform any extra hops. | ||
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* If done correctly, the bomb should hover and spin in midair indefinitely. As soon as Hariet emerges from her hat for the second phase of the fight, assuming the bomb was positioned correctly, it can simply be knocked into her to leave her vulnerable, essentially skipping the phase. | * If done correctly, the bomb should hover and spin in midair indefinitely. As soon as Hariet emerges from her hat for the second phase of the fight, assuming the bomb was positioned correctly, it can simply be knocked into her to leave her vulnerable, essentially skipping the phase. | ||
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[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Speedrun tricks]] | [[Category:Speedrun tricks]] | ||