List of Wooded Kingdom glitches: Difference between revisions

Proposed a format for this kind of page and added a few glitches
m added back version for a glitch
 
(2 intermediate revisions by 2 users not shown)
Line 39: Line 39:
|Capture frame teleport
|Capture frame teleport
|The capture frame teleport, commonly abbreviated as CFT, is a glitch that allows Mario to teleport away when capturing an Uproot as it touches water or a death plane. Mario will teleport to the last location that Uproot was captured at, or the origin of the map if it hasn't been captured.
|The capture frame teleport, commonly abbreviated as CFT, is a glitch that allows Mario to teleport away when capturing an Uproot as it touches water or a death plane. Mario will teleport to the last location that Uproot was captured at, or the origin of the map if it hasn't been captured.
|[https://twitter.com/relaxmas1/status/1257075449626103809?s=21 Link]
![https://twitter.com/relaxmas1/status/1257075449626103809?s=21 Link]
|-
|-
|Sherm re-entering existence
|Sherm re-entering existence
|By capturing a Sherm as it is hit by a fireball, the Sherm will die and then re-materialize.
|By capturing a Sherm as it is hit by a fireball, the Sherm will die and then re-materialize.
|[https://twitter.com/relaxmas1/status/1373033870690459649 Link]
|[https://twitter.com/relaxmas1/status/1373033870690459649 Link]
|-
|Uproot falling through the ground
|In version 1.0, by hitting an Uproot with Cappy right as it starts to emerge from its pot, it will fall through the ground.
|[https://twitter.com/whatiseasyelite/status/1895040998251864114 Link]
|}
|}


<references />
<references />