Persistence: Difference between revisions
→Scene persistence: Terminology tweaks |
added assist mode kingdom persistence reset, changed wording |
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Save file persistence refers to changes that are permanent with regard to the save file they are performed on, and cannot be reverted unless one starts the game over on a new file. Some examples of actions with save file persistence include: | Save file persistence refers to changes that are permanent with regard to the save file they are performed on, and cannot be reverted unless one starts the game over on a new file. Some examples of actions with save file persistence include: | ||
* Collecting a new [[Power Moon]] or [[Multi Moon]] for the first time | * Collecting a new [[Power Moon]] or [[Multi Moon]] for the first time | ||
* Collecting new [[ | * Collecting a new [[regional coin]] for the first time | ||
* Collecting a large coin stack | * Collecting a large coin stack | ||
* Planting a small seed in a pot | * Planting a small seed in a pot | ||
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=== Kingdom persistence === | === Kingdom persistence === | ||
Kingdom persistence refers to changes that remain until one travels to a different kingdom; entering a sub-world will not reset them. This is the least common type of persistence, and most of the actions in this category are obscure or lesser-known. | Kingdom persistence refers to changes that remain until one travels to a different kingdom; entering a sub-world will not reset them. This is the least common type of persistence, and most of the actions in this category are obscure or lesser-known. All known instances of these actions include: | ||
* Collecting new [[Moon Shard|Moon Shards]] for the first time | * Collecting new [[Moon Shard|Moon Shards]] for the first time | ||
* Breaking a cage, as seen in the [[Sand Kingdom]] and [[Lost Kingdom]] | * Breaking a cage, as seen in the [[Sand Kingdom]] and [[Lost Kingdom]] | ||
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*Collecting the coins leading into the ''Employees Only'' room in the [[Sand Kingdom]] | *Collecting the coins leading into the ''Employees Only'' room in the [[Sand Kingdom]] | ||
Interestingly, if one travels to another kingdom via a [[Warp Painting]], the kingdom- | Interestingly, if one travels to another kingdom via a [[Warp Painting]], the kingdom-persistent changes from the previous kingdom will not be reset. When using Warp Paintings, a third kingdom must be visited for the earliest to be reset. Traveling to another kingdom using the [[Odyssey]] will always reset these changes. | ||
Because switching to and from Assist Mode reloads the save file, it is often the fastest way to reset kingdom-persistent changes. | |||
=== Scene persistence === | === Scene persistence === | ||
Scene persistence refers to changes that do not revert until the player loads a new [[Stage|scene]] | Scene persistence refers to changes that do not revert until the player loads a new [[Stage|scene]]. (In most cases, this is equivalent to entering a different level, but there are a few instances of levels that exist in the same stage, such as the [[Metro Kingdom overworld]] and the [[New Donk City Hall Auditorium]].) The majority of changes fall into this category. Some examples include: | ||
* Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]] | * Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]] | ||
* Causing a Power Moon, coins or a heart to spawn | * Causing a Power Moon, coins or a heart to spawn |