Roll cancel: Difference between revisions

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A '''roll cancel''' is a movement technique that allows Mario to instantaneously cancel a [[Rolling|roll]] with a [[cap throw]]. If performed at the correct angle, Mario can retain his speed from the roll or even redirect it in a different direction.
A '''roll cancel''' is a movement technique that allows Mario to instantaneously cancel a [[Rolling|roll]] with a [[cap throw]]. If performed at the correct angle, Mario can retain his speed from the roll or even redirect it in a different direction.


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In two-player mode, the window to perform the second input is smaller, meaning the two buttons should be pressed at the same time.
In two-player mode, the window to perform the second input is smaller, meaning the two buttons should be pressed at the same time.


An "instant roll cancel" refers to a roll cancel that is executed immediately after initiating the roll. To perform an instant roll cancel, one must press X+Y+B, Y+X+B, or any equivalent button combination in rapid succession.
An '''instant roll cancel''' refers to a roll cancel that is executed immediately after initiating the roll. To perform an instant roll cancel, one must press X+Y+B, Y+X+B, or any equivalent button combination in rapid succession.


== Properties ==
== Properties ==
If the roll cancel is performed at an angle that is between roughly 80 and 130 degrees apart from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll. However, Mario's speed can be kept in the direction of the initial roll by immediately following the roll cancel with a jump; this technique is commonly known as a "roll cancel jump". If the jump is performed too late, Mario's speed will be directed in the direction of the roll cancel instead. (This can actually be beneficial rather than detrimental in certain scenarios.)
If the roll cancel is performed at an angle that is between roughly 80 and 130 degrees away from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll.
 
=== Roll cancel jumps ===
Mario's speed can be kept in the direction of the initial roll by immediately following the roll cancel with a jump; this technique is commonly known as a '''roll cancel jump'''. If the jump is performed too late, Mario's speed will be directed in the direction of the roll cancel instead. (This can actually be beneficial rather than detrimental in certain scenarios.)


== Variations ==
== Variations ==