Storage: Difference between revisions

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Storage overview          (just listing now, gonna explain later)
'''Storage''' refers to a type of glitch in which an event can be "stored" for later by [[unloading]] an object. This allows the event to be triggered outside of its normal context later by loading the object back in.


Globe storage
As an example, [[globe storage]] allows activation of the [[Odyssey]]'s globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.


P-switch storage https://twitter.com/Mnyush_dsc/status/1210135776593248257
== Types of storage ==
Interactions that can be stored include:
* Activating the [[Odyssey]] globe ([[globe storage]])
*[[Urban Stingby]] attacks ([[Stingby storage]])
* Activating a [[P-Switch]]<ref>https://twitter.com/Mnyush_dsc/status/1210135776593248257</ref>
* Death to poison (after warping to a [[Checkpoint Flag]])
* [[Capture|Capturing]] a [[Tropical Wiggler]] that is found without a hat
* The text that appears when activating a [[Checkpoint Flag]]
* Using a Peach amiibo<ref>[https://twitter.com/MadeForMario01/status/1083095970705887232?s=19 https://twitter.com/MadeForMario01/status/1083095970705887232]</ref><ref>[https://twitter.com/MadeForMario01/status/1083096663927881728?s=19 https://twitter.com/MadeForMario01/status/1083096663927881728]</ref>
*[[Cutscene|Cutscenes]]<ref>https://twitter.com/MadMister1/status/1617411236488151041</ref><ref>https://twitter.com/syrkl_dsc/status/1061003022505979904</ref><ref>https://twitter.com/touvalt/status/1001719124790337536</ref>
*[[Ground pound|Ground pounding]] a bump on the ground
*[[Ground pound|Ground pounding]] a red button in the [[Seaside Kingdom]]<ref>https://twitter.com/touvalt/status/1059391710214541313</ref>
*Breaking the final target to spawn the ''Path to the Secret Flower Field'' moon in the [[Wooded Kingdom]]<ref>https://twitter.com/dosle_dsc/status/1620452525731348485</ref>
*The music that plays when first obtaining Cappy<ref>https://twitter.com/syrkl_dsc/status/1068925338103631872</ref>
*Collecting [[Coin ring|coin rings]]
*A 2D [[Koopa (enemy)|Koopa]] shell interacting with blocks<ref>https://twitter.com/Mnyush_dsc/status/1209005320866914306</ref>
*Stunning [[Uncle amiibo]]<ref>https://twitter.com/MadeForMario01/status/1239946135264845824</ref>
*The white screen that appears when entering a boss rematch in the [[Mushroom Kingdom]]<ref>https://twitter.com/ian66780421/status/1220854191007993856</ref>
*Making a [[Cheep Cheep]] transparent<ref>https://twitter.com/Luigi_hats/status/1055588680327294980</ref>
*Making a [[Goomba]] transparent
*Growing a beanstalk<ref>https://twitter.com/ThunderStrike98/status/1242253563608223744</ref>
*Breaking a nut containing a [[Power Moon]]<ref>https://twitter.com/ThunderStrike98/status/1242254592517140480</ref>
*Ground pounding a staircase in the [[Lost Kingdom]]<ref>[https://twitter.com/relaxmaps/status/1242269195607236608?s=21 https://twitter.com/relaxmaps/status/1242269195607236608]</ref>
*Opening a [[Bounce Flower]]<ref>https://twitter.com/Mnyush_dsc/status/1220919003561857024</ref>
*Breaking a skull sign<ref>https://twitter.com/relaxmas1/status/1242620913369022465</ref>
*Hitting a [[Question Block]]<ref name="worldwideweb-1">https://www.youtube.com/watch?v=4KeR1oN1mYo</ref>
*Breaking open a door<ref name="worldwideweb-1" />
*Hitting a seed pot<ref name="worldwideweb-1" />
*Hitting a [[Power Moon]]<ref name="worldwideweb-1" />
*Hitting the boxes in [[Snow Kingdom]]<ref name="worldwideweb-1" />
*Hitting a [[Taxi]] in [[Sand Kingdom]]<ref name="worldwideweb-2">https://www.youtube.com/watch?v=ao5eb2BNkTw</ref>
*A [[Brick]] releasing a coin<ref name="worldwideweb-2" />
*Stunning Jaxi<ref name="worldwideweb-2" />
*Hitting the Jaxi sign in [[Sand Kingdom]]<ref name="worldwideweb-2" />
*Hitting a bush in [[Cap Kingdom]]<ref name="worldwideweb-2" />
*Stunning a frog<ref name="worldwideweb-2" />
*Stunning a [[Paragoomba]]<ref name="worldwideweb-2" />


Death storage
==References==
<references />


Capture storage
[[Category:Glitches]]
 
Checkpoint storage
 
Amiibo storage https://twitter.com/MadeForMario01/status/1083095970705887232?s=19
https://twitter.com/MadeForMario01/status/1083096663927881728?s=19
 
Cutscene storage https://twitter.com/syrkl_dsc/status/1061003022505979904
 
https://twitter.com/touvalt/status/1001719124790337536
 
Bump storage
 
Red button storage  https://twitter.com/touvalt/status/1059391710214541313
 
Cutscene music storage  https://twitter.com/syrkl_dsc/status/1068925338103631872
 
Coin ring storage
 
2d shell interaction storage  https://twitter.com/Mnyush_dsc/status/1209005320866914306
 
Trees unloading storage  https://twitter.com/kehzou/status/1059257376707010560?s=21
 
boop storage  https://twitter.com/MadeForMario01/status/1239946135264845824?s=19
 
white screen storage  https://twitter.com/ian66780421/status/1220854191007993856
 
cheep transparent storage https://twitter.com/Luigi_hats/status/1055588680327294980
 
goomba transparent storage
 
beanstalk storage https://twitter.com/i/status/1242253563608223744
 
nut storage https://twitter.com/i/status/1242254592517140480
 
Stair groundpound storage https://twitter.com/relaxmaps/status/1242269195607236608?s=21
 
Trampoline flower storage https://twitter.com/Mnyush_dsc/status/1220919003561857024
 
skull sign break storage https://twitter.com/relaxmas1/status/1242620913369022465?s=21
 
see through walls storage
 
invincibro mustache storage  https://www.twitch.tv/smallant1/clip/NastySilkyCroissantCorgiDerp

Latest revision as of 22:57, 15 March 2024

Storage refers to a type of glitch in which an event can be "stored" for later by unloading an object. This allows the event to be triggered outside of its normal context later by loading the object back in.

As an example, globe storage allows activation of the Odyssey's globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.

Types of storage

Interactions that can be stored include:

References