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Snow Dram, also known as the Snow Kingdom Painting Jump, is a relatively hard jump in the Snow Kingdom that is initiated from the top of the Odyssey and consists of reaching the nearby painting platform. Since the platform is relatively close to the Odyssey, this moon is quite fast, making it worth it to attempt in some speedrun categories if the player is skilled enough. However, the jump can also be done purely as a trickjump, outside of a speedrun context.
'''Snow Dram''' is a [[Trickjump|trickjump]] in the [[Snow Kingdom]] that allows the player to get from the top of the [[Odyssey]] to the nearby [[Warp Painting]] platform and obtain the ''Secret Path to Shiveria!'' moon. Since the platform is relatively close to the Odyssey, this moon is fast enough to save time in some speedrun categories if the player is skilled enough.


== Reproduction steps ==
The trick is satirically named after the speedrunner [https://www.twitch.tv/Dram55 Dram55], who had no relation to the discovery of the trick, since after the naming of [[Dram Strat]] it became a running joke to name tricks after him.
This trick requires a lot of movement optimization to reach the platform which is barely in reach.
[[File:Snow Dram - Advanced Strategy Tutorial|thumb|330x330px]]
You first need to have the right orientation and the right position. A set up for the orientation is available using first person.


You'll need to execute a vault, vector a lot to reach maximum velocity and time your dive + cap bounce appropriately. As soon as you retrieve cappy from the bounce execute a rainbow twirl. A last properly timed dive should allow you onto the platform.  
== Execution ==
This trick requires a lot of precise movement to land on the platform, which is barely in reach.


If everything is done just right you'll reach the platform at the peak height of your second dive.
Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using [[first-person mode]], which varies slightly from player to player. However, very advanced players can forgo the first-person setup in order to save a small amount of time, or even use a [[divevault]] for the most optimal variant of the trick.<ref>https://www.youtube.com/watch?v=-eQ5XdIzgjc</ref>


== Two-player use ==
The player should then execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a [[cap throw]] and [[dive]] into a [[cap bounce]] (which can optionally be [[Vectoring|vectored]] for extra distance). After Cappy returns to Mario, perform a [[cap return spin]] (which can also be vectored) with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform.
Due to the unique properties of two-player mode, the trick is significantly easier than it is in single-player. Instead of needing to reach the platform as Mario, Cappy simply has to get far enough to activate the checkpoint, which Mario can then warp to. The trick involves Mario jumping toward the platform, which in turn gives Cappy enough height and distance to reach the checkpoint.
 
If everything was executed well enough, Mario will reach the platform at the peak height of his final dive.
 
In some cases, if Mario is just shy of reaching the platform, he will [[seam clip]] through the edge instead of landing or [[Bonk|bonking]].
 
{{#ev:YouTube|id = MkFVrMGsWmg}}
 
==Two-player variant==
Due to the unique properties of [[two-player mode]], the trick is significantly easier than it is in single-player. Instead of needing to reach the platform as Mario, Cappy simply has to get far enough to activate the checkpoint, which Mario can then warp to. The trick involves Mario jumping toward the platform, which in turn gives Cappy enough height and distance to reach the checkpoint.


This version of the trick is frequently used in two-player [[Any%]] runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform.
This version of the trick is frequently used in two-player [[Any%]] runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform.


== Usage in runs ==
==Speedrun usage==
 
===Any%===
The most notable use of Snow Dram is in the [[Any%]] category. This trick negates the need to fetch an additional moon in the [[Snowy Mountain]] level in [[Shiveria Town]]. The resulting reroute of the kingdom effectively eliminates two loading zones and a long movement section up to the Snowy Mountain moon.
 
=== World Peace===
While this trick also saves time in [[World Peace]], it saves much less than it does in Any%. It is theorized to save around three seconds by cutting the movement to the ''Fishing in the Glacier!'' moon.


=== Any% ===
== References ==
The most notable use of Snow Dram is in Any%. This trick cuts the need to fetch a moon in an another Shiveria Room which effectively cuts 2 loading zones and a long movement section.
[[Category:Speedrun tricks]]
[[Category:Trickjumps]]


=== World Peace ===
<references />
While this trick also saves time in World Peace it saves a lot less. It is theorized to save around 3 seconds by cutting the movement to ''Fishing In The Glacier.''
[[Category:Tricks]]

Latest revision as of 21:23, 8 October 2024

Snow Dram is a trickjump in the Snow Kingdom that allows the player to get from the top of the Odyssey to the nearby Warp Painting platform and obtain the Secret Path to Shiveria! moon. Since the platform is relatively close to the Odyssey, this moon is fast enough to save time in some speedrun categories if the player is skilled enough.

The trick is satirically named after the speedrunner Dram55, who had no relation to the discovery of the trick, since after the naming of Dram Strat it became a running joke to name tricks after him.

Execution

This trick requires a lot of precise movement to land on the platform, which is barely in reach.

Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using first-person mode, which varies slightly from player to player. However, very advanced players can forgo the first-person setup in order to save a small amount of time, or even use a divevault for the most optimal variant of the trick.[1]

The player should then execute a vault and vector strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a cap throw and dive into a cap bounce (which can optionally be vectored for extra distance). After Cappy returns to Mario, perform a cap return spin (which can also be vectored) with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform.

If everything was executed well enough, Mario will reach the platform at the peak height of his final dive.

In some cases, if Mario is just shy of reaching the platform, he will seam clip through the edge instead of landing or bonking.

Two-player variant

Due to the unique properties of two-player mode, the trick is significantly easier than it is in single-player. Instead of needing to reach the platform as Mario, Cappy simply has to get far enough to activate the checkpoint, which Mario can then warp to. The trick involves Mario jumping toward the platform, which in turn gives Cappy enough height and distance to reach the checkpoint.

This version of the trick is frequently used in two-player Any% runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform.

Speedrun usage

Any%

The most notable use of Snow Dram is in the Any% category. This trick negates the need to fetch an additional moon in the Snowy Mountain level in Shiveria Town. The resulting reroute of the kingdom effectively eliminates two loading zones and a long movement section up to the Snowy Mountain moon.

World Peace

While this trick also saves time in World Peace, it saves much less than it does in Any%. It is theorized to save around three seconds by cutting the movement to the Fishing in the Glacier! moon.

References