Assist Mode: Difference between revisions

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Changed ledgegrab range bullet to be more accurate. Added times for timer extension (Are P Switches timer challenges?). Small wording change on minigame warning.
 
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'''Assist Mode''' is a mode in Super Mario Odyssey that makes the core gameplay easier in various ways. Its most prominent feature is placing Mario in a bubble and carrying him back to safety if he falls into a void, lava or poison. Due to this bubble feature, Assist Mode is often used to perform certain difficult tricks in isolation in order to reduce the time needed to reset the trick.
'''Assist Mode''' is a mode in Super Mario Odyssey that makes the core gameplay easier in various ways. Its most prominent feature is placing Mario in a [[bubble]] and carrying him back to safety if he touches a [[Area object|death area]], [[lava]] or [[poison]]. Due to this bubble feature, Assist Mode is often used to perform certain difficult tricks in isolation in order to reduce the time needed to reattempt the trick.


== Changes ==
== Changes ==
Assist Mode makes the following changes to the gameplay:
Assist Mode makes the following changes to the gameplay:


* A logo with the words "Assist Mode" is added to the HUD in the bottom-right corner of the screen.
* A logo with the words "Assist Mode" is added to the [[wikipedia:HUD_(video_gaming)|HUD]] in the bottom-right corner of the screen.
* Visual arrows will appear within the world to guide the player to the next objective. Sometimes, if the player is too far away from the arrow path, a guiding arrow will appear above Mario's head instead.
* Visual arrows will appear within the world to guide the player to the next objective. Sometimes, if the player is too far away from the arrow path, a guiding arrow will appear above Mario's head instead.
* Mario has six health points by default, rather than three. Collecting a [[Life-Up Heart]] will increase this to nine.
* Mario has six health points by default, rather than three. Collecting a [[Life-Up Heart]] will increase this to nine.
* If Mario stands still for a brief period of time, his health will begin recharging.
* If Mario stands still for a brief period of time, his health will begin recharging.
* If Mario falls into a void, lava or poison with at least two health remaining, he will be placed into a [[bubble]] and carried back to the last "safe spot" he touched on land, at the cost of one health point.
* If Mario touches a [[Area object|death area]], [[lava]] or [[poison]] with at least two health remaining, he will be placed into a [[bubble]] and carried back to the last safe spot he touched on land, at the cost of one health point.
* Mario does not have an oxygen meter while underwater, and therefore cannot drown.
* Mario does not have an oxygen meter while underwater, and therefore cannot drown.
* Mario will automatically grab ledges if the player walks off of them, regardless of speed, unless there is another platform not too far below the ledge.
* Mario grabs ledges from further away horizontally. This often leads to Mario grabbing ledges that he just walked off of.
* Timer Challenges and Taking Notes challenges will have an extended timer.
* [[Taking Notes]] challenges have their timers extended by 300 frames (5 seconds), and [[Timer Challenge|Timer Challenges]] have their timers extended by 298 frames.
* While jetting water as a [[Gushen]], 0.13% of the Gushen's total water capacity will be used per frame, rather than 0.2%.<ref>https://twitter.com/relaxmas1/status/1495943850816323584</ref>
* While jetting water as a [[Gushen]], 0.13% of the Gushen's total water capacity will be used per frame, rather than 0.2%.<ref>https://twitter.com/relaxmas1/status/1495943850816323584</ref>
* Within the [[Jaxi]] driving course level in [[Sand Kingdom]], the Jaxi will respawn at the beginning of the level if it falls into the void, or if Mario is placed into a bubble.
*[[Bound Bowl]] opponents move at a slower rate.
* When starting a [[Koopa Freerunning]] race, the Koopa will inform you that Assist Mode does not work during the race. All Assist Mode effects will be disabled during the race.
* Within the [[Jaxi Driving]] level in [[Sand Kingdom]], the [[Jaxi]] will respawn at the beginning of the level if it falls into the void, or if Mario is placed into a bubble.
* When attempting to enter [[Koopa Freerunning]] or [[Luigi's Balloon World]], the Koopa or Luigi will inform the player that Assist Mode does not work during the minigame. Assist Mode will be temporarily disabled during the minigame.
* In specific locations, the camera will automatically focus on certain objects.
* In specific locations, the camera will automatically focus on certain objects.
*In two specific locations, Mario's movement will be locked to a certain plane. One such location is above the quicksand pillars in the [[Tostarena Ruins]], and the other is on the path to the [[Rango]] fight above the [[Water Plaza]] in the [[Lake Kingdom]] (this location only takes effect before Rango has been defeated).
*In two specific locations, Mario's movement will be locked to a certain plane. One such location is above the quicksand pillars in the Tostarena Ruins, and the other is on the path to the [[Rango]] fight above the Water Plaza in the [[Lake Kingdom]] (this location only takes effect before Rango has been defeated).
*Bound Bowl racers move at a slower rate.


== References ==
== References ==
<references />
<references />
[[Category:Game features]]

Latest revision as of 01:50, 22 August 2023

Assist Mode is a mode in Super Mario Odyssey that makes the core gameplay easier in various ways. Its most prominent feature is placing Mario in a bubble and carrying him back to safety if he touches a death area, lava or poison. Due to this bubble feature, Assist Mode is often used to perform certain difficult tricks in isolation in order to reduce the time needed to reattempt the trick.

Changes[edit | edit source]

Assist Mode makes the following changes to the gameplay:

  • A logo with the words "Assist Mode" is added to the HUD in the bottom-right corner of the screen.
  • Visual arrows will appear within the world to guide the player to the next objective. Sometimes, if the player is too far away from the arrow path, a guiding arrow will appear above Mario's head instead.
  • Mario has six health points by default, rather than three. Collecting a Life-Up Heart will increase this to nine.
  • If Mario stands still for a brief period of time, his health will begin recharging.
  • If Mario touches a death area, lava or poison with at least two health remaining, he will be placed into a bubble and carried back to the last safe spot he touched on land, at the cost of one health point.
  • Mario does not have an oxygen meter while underwater, and therefore cannot drown.
  • Mario grabs ledges from further away horizontally. This often leads to Mario grabbing ledges that he just walked off of.
  • Taking Notes challenges have their timers extended by 300 frames (5 seconds), and Timer Challenges have their timers extended by 298 frames.
  • While jetting water as a Gushen, 0.13% of the Gushen's total water capacity will be used per frame, rather than 0.2%.[1]
  • Bound Bowl opponents move at a slower rate.
  • Within the Jaxi Driving level in Sand Kingdom, the Jaxi will respawn at the beginning of the level if it falls into the void, or if Mario is placed into a bubble.
  • When attempting to enter Koopa Freerunning or Luigi's Balloon World, the Koopa or Luigi will inform the player that Assist Mode does not work during the minigame. Assist Mode will be temporarily disabled during the minigame.
  • In specific locations, the camera will automatically focus on certain objects.
  • In two specific locations, Mario's movement will be locked to a certain plane. One such location is above the quicksand pillars in the Tostarena Ruins, and the other is on the path to the Rango fight above the Water Plaza in the Lake Kingdom (this location only takes effect before Rango has been defeated).

References[edit | edit source]