Low%: Difference between revisions
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'''Low%''' is a collection of challenge run types in which the player must complete a set task while using certain actions within the game as little as possible, such as jumping | '''Low%''' is a collection of challenge run types in which the player must complete a set task while using certain actions within the game as little as possible, such as [[Jump|jumping]] as few times as possible or [[Capture|capturing]] the least number of objects or enemies. The task in question can be a range of things, including [[Any%|beating the game]], achieving [[World Peace]], or [[All Moons|collecting every moon]]. Low% runs can be played as a speedrun or at a casual pace. | ||
The most | The most well-known Low% category is [[Minimum Captures]], popularized in part by streamer [https://www.twitch.tv/SmallAnt SmallAnt]. | ||
== Categories == | == Categories == | ||
The possibilities for Low% categories are nearly endless, but some of the most prominent ones include the following: | The possibilities for Low% categories are nearly endless, but some of the most prominent ones include the following: | ||
{| class=" | {| class="wikitable" | ||
!Category | !Category | ||
! | !Restriction | ||
|- | |- | ||
|Minimum Captures | |[[Minimum Captures]] | ||
| | |[[Capture]] the fewest objects or enemies in total | ||
|- | |||
|Minimum Capture Types | |||
|Register the fewest unique types of captures to the [[capture list]] | |||
|- | |||
|Minimum Mario | |||
|Collect the fewest [[Power Moon|Power Moons]] as "Mario" (i.e. while not in a [[capture]]) | |||
|- | |- | ||
|Minimum Coins | |Minimum Coins | ||
| | |Collect as few [[Coin|coins]] as possible | ||
|- | |- | ||
|Minimum Jumps | |Minimum Jumps | ||
| | |[[Jump]] as little as possible | ||
|- | |- | ||
|Minimum Cap Throws | |Minimum Cap Throws | ||
| | |[[Cap throw|Throw Cappy]] as little as possible | ||
|- | |- | ||
|000% | |000% | ||
| | |Do not increment [[Archivist Toadette|Archivist Toadette's]] counters for jumps, cap throws or coins | ||
|- | |- | ||
|Minimum A/B Presses | |[[Minimum A/B Presses]] | ||
| | |Press the jump buttons as little as possible | ||
|- | |- | ||
|Minimum ZL | |Minimum ABC | ||
| | |Minimize presses of the jump button, then minimize cap throws; the jump button count takes priority | ||
|- | |||
|Minimum ZL Presses | |||
|Press the crouch buttons as little as possible | |||
|- | |- | ||
|Minimum Left Stick | |Minimum Left Stick | ||
| | |Minimize the use of the left joystick | ||
|- | |- | ||
|Minimum Inputs | |Minimum Inputs | ||
| | |Minimize the total amount of button presses (joystick usage and motion controls are permitted) | ||
|}[[Category: | |- | ||
|Minimum Music | |||
|Register the fewest music tracks to the [[music list]] | |||
|} | |||
[[Category:Low%]] |
Latest revision as of 23:21, 26 December 2022
Low% is a collection of challenge run types in which the player must complete a set task while using certain actions within the game as little as possible, such as jumping as few times as possible or capturing the least number of objects or enemies. The task in question can be a range of things, including beating the game, achieving World Peace, or collecting every moon. Low% runs can be played as a speedrun or at a casual pace.
The most well-known Low% category is Minimum Captures, popularized in part by streamer SmallAnt.
Categories
The possibilities for Low% categories are nearly endless, but some of the most prominent ones include the following:
Category | Restriction |
---|---|
Minimum Captures | Capture the fewest objects or enemies in total |
Minimum Capture Types | Register the fewest unique types of captures to the capture list |
Minimum Mario | Collect the fewest Power Moons as "Mario" (i.e. while not in a capture) |
Minimum Coins | Collect as few coins as possible |
Minimum Jumps | Jump as little as possible |
Minimum Cap Throws | Throw Cappy as little as possible |
000% | Do not increment Archivist Toadette's counters for jumps, cap throws or coins |
Minimum A/B Presses | Press the jump buttons as little as possible |
Minimum ABC | Minimize presses of the jump button, then minimize cap throws; the jump button count takes priority |
Minimum ZL Presses | Press the crouch buttons as little as possible |
Minimum Left Stick | Minimize the use of the left joystick |
Minimum Inputs | Minimize the total amount of button presses (joystick usage and motion controls are permitted) |
Minimum Music | Register the fewest music tracks to the music list |