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== Properties == | == Properties == | ||
The table below summarizes some of the key differences between external names (the names normally seen by the player) and internal names: | The table below summarizes some of the key differences between external names (the names normally seen by the player) and internal names: | ||
{| class=" | {| class="wikitable" | ||
|+ | |+ | ||
!External Names | !External Names | ||
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|Difficult to change during development, since it would require replacing every instance of the name across the game's files | |Difficult to change during development, since it would require replacing every instance of the name across the game's files | ||
|- | |- | ||
|Often changed during development for the above reason (e.g. "Kogwald" was renamed to | |Often changed during development for the above reason (e.g. "Kogwald" was renamed to [[Wooded Kingdom|Steam Gardens]]<ref>https://www.youtube.com/watch?v=5kcdRBHM7kM</ref>) | ||
|Rarely changed during development for the above reason | |Rarely changed during development for the above reason | ||
|- | |- | ||
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|- | |- | ||
|Not all objects or locations have them, hence why many things are named colloquially by the community | |Not all objects or locations have them, hence why many things are named colloquially by the community | ||
|All meaningful objects in the game must have one in order for the code to reference them | |All meaningful objects in the game must have one in order for the code to reference them | ||
|} | |} | ||
[[Category:Technical]] | |||
The fact that internal names are difficult to change during development is generally the reason why they don't seem to correspond with the external names in any languages, as the external names often go through multiple iterations. | |||
==References== | |||
<references /> |