Editing Unit
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
All [[wikipedia:Floating-point_arithmetic|floating-point numbers]] in the game's code that represent sizes or distances represent them using the same scale, and the distance represented by a value of 1 on this scale is known as a '''unit'''. A unit is equal to roughly 0.7% of Mario's height | All [[wikipedia:Floating-point_arithmetic|floating-point numbers]] in the game's code that represent sizes or distances represent them using the same scale, and the distance represented by a value of 1 on this scale is known as a '''unit'''. A unit is equal to roughly 0.7% of Mario's height, but despite being extremely small, units are not the smallest meaningful distance in the game's engine since distances in units are represented using floating-point numbers rather than [[wikipedia:Integer_(computer_science)|integers]]. | ||
Other units of measurement are derived from these base distance units. For example, speed is generally measured in units per [[wikipedia:Frame_rate|frame]], while acceleration is measured using units per frame squared, analogously to [[wikipedia:Metre_per_second_squared|meters per second squared]]. | Other units of measurement are derived from these base distance units. For example, speed is generally measured in units per [[wikipedia:Frame_rate|frame]], while acceleration is measured using units per frame squared, analogously to [[wikipedia:Metre_per_second_squared|meters per second squared]]. |