Editing Roll cancel

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A '''roll cancel''' is a movement technique that allows Mario to instantaneously cancel a [[Rolling|roll]] with a [[cap throw]]. If performed at the correct angle, Mario can retain his speed from the roll or even redirect it in a different direction.
A '''roll cancel''' is a movement technique that allows Mario to instantaneously cancel a [[Rolling|roll]] with a [[cap throw]]. If performed at the correct angle, Mario can retain his speed from the roll or even redirect it in a different direction.


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In two-player mode, the window to perform the second input is smaller, meaning the two buttons should be pressed at the same time.
In two-player mode, the window to perform the second input is smaller, meaning the two buttons should be pressed at the same time.


An '''instant roll cancel''' refers to a roll cancel that is executed immediately after initiating the roll. To perform an instant roll cancel, one must press X+Y+B, Y+X+B, or any equivalent button combination in rapid succession.
An "instant roll cancel" refers to a roll cancel that is executed immediately after initiating the roll. To perform an instant roll cancel, one must press X+Y+B, Y+X+B, or any equivalent button combination in rapid succession.


== Properties ==
== Properties ==
If the roll cancel is performed at an angle that is between roughly 80 and 130 degrees away from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll.
If the roll cancel is performed at an angle that is between roughly 80 and 130 degrees apart from the direction of the roll, Mario's speed from rolling will be conserved and redirected into his running speed. In this case, his running speed will be in the direction of the roll cancel, not the direction of the initial roll.


=== Roll cancel jumps ===
=== Roll cancel jumps ===
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