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A '''Rocket Flower refresh''' (also called a '''Rocket Flower reset''' or '''Rocket Flower storage | [[File:Rocket Flower Refresh Explanation by SimplyFir|thumb|330x330px]] | ||
A '''Rocket Flower refresh''' (also called a '''Rocket Flower reset''' or '''Rocket Flower storage''') is a method of refreshing the timer of a [[Rocket Flower]] without returning to the pickup area, allowing Mario to travel indefinitely without it expiring. If Mario performs a Rocket Flower refresh, the Rocket Flower will behave as if he picked it up again from its original spawn point, without actually needing to be in the spawn point's vicinity. | |||
== Methods == | == Methods == | ||
=== Standard method === | === Standard method === | ||
The most common method to perform a Rocket Flower refresh is using a [[ground pound]]. To perform this method, simply | The most common method to perform a Rocket Flower refresh is using a [[ground pound]]. To perform this method, simply spinthrow and then immediately perform a ground pound while carrying a Rocket Flower. | ||
It is important to note that the ground pound must be performed quickly enough after the spinthrow, or Mario will lose the Rocket Flower. Many players prefer to jump, spinthrow and then press ZL/ZR to accomplish this, although some will spinthrow before jumping. | It is important to note that the ground pound must be performed quickly enough after the spinthrow, or Mario will lose the Rocket Flower. Many players prefer to jump, spinthrow and then press ZL/ZR to accomplish this, although some will spinthrow before jumping. | ||
=== Bonk method === | === Bonk method === | ||
The bonk method works similarly to the standard ground pound method, but is somewhat less convenient since it requires locating a wall to | The bonk method works similarly to the standard ground pound method, but is somewhat less convenient since it requires locating a wall to bonk on. This method simply requires running into a wall immediately after performing a spinthrow. Similarly to the other method, bonking too late after the spinthrow will result in a failed attempt. | ||
=== | === 2-frame method === | ||
The so-called "2-frame" method is by far the hardest method of performing a Rocket Flower refresh, and involves collecting a moon immediately after performing a cap throw. It is named as such because the cap throw window is believed to be only two frames. | |||
Under normal conditions, the cap throw must be either a spinthrow or an upthrow, but there is video evidence of a 2-frame refresh being performed with a standard cap throw. It is not currently known what the conditions are to perform this trick with a regular throw. | |||
== Speedrun usage == | == Speedrun usage == | ||
=== Any% === | === Any% === | ||
The Rocket Flower refresh glitch was previously used in the [[Any%]] route within the [[Seaside Kingdom]]. Just before collecting the ''Taking Notes: Ocean Surface Dash'' moon, the Rocket Flower was refreshed to allow Mario to continue onward toward the Glass Palace. A frame | The Rocket Flower refresh glitch was previously used in the [[Any%]] route within the [[Seaside Kingdom]]. Just before collecting the ''Taking Notes: Ocean Surface Dash'' moon, the Rocket Flower was refreshed to allow Mario to continue onward toward the [[Glass Palace]]. A 2-frame refresh could even be performed just before collecting the moon, saving additional time at the expense of difficulty. | ||
[[Category:Glitches]] | Ultimately, with the discovery of [[Fish Clip]], the notes moon was removed from the route in favor of the moon from the Sphynx's underwater vault. Rocket Flower refresh is therefore no longer applicable to current Any% runs, and even the 2-frame method results in a slower route.[[Category:Glitches]] | ||
[[Category: | [[Category:Movement]] | ||
[[Category:Tricks]] |