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=== Scene persistence === Scene persistence refers to changes that do not revert until the player loads a new [[Stage|scene]]. (In most cases, this is equivalent to entering a different level, but there are a few instances of levels that exist in the same stage, such as the [[Metro Kingdom overworld]] and the [[New Donk City Hall Auditorium]].) The majority of changes fall into this category. Some examples include: * Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]] * Causing a Power Moon, coins or a heart to spawn *Collecting coins (with the exception of those leading into the Employees Only room) * Hitting a ? Block * Breaking most objects, including crates, blocks and nuts * Planting a [[large seed]] that is used to access a [[loading zone]] There are some changes that have scene-level persistence but have alternative ways to revert them besides loading a new scene. One example of this is removing a hat from an enemy β while it can be reverted by loading a new scene, it will also be reverted if the enemy is killed and allowed to respawn.
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