Editing Nut jumping
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The glitch must be performed using a [[large seed]], often colloquially referred to as a "nut", and does not work with standard [[Seed|seeds]]. | The glitch must be performed using a [[large seed]], often colloquially referred to as a "nut", and does not work with standard [[Seed|seeds]]. | ||
Normally, large seeds only allow Mario to bounce on them while they're resting on solid ground. When a large seed enters a body of water, it is postulated that a [[wikipedia:Boolean_flag|flag]] is set that allows the seed to be bounced on regardless of whether it is grounded, which has the intention of allowing Mario to bounce on it as it is actively sinking in the water. If the seed is | Normally, large seeds only allow Mario to bounce on them while they're resting on solid ground. When a large seed enters a body of water, it is postulated that a [[wikipedia:Boolean_flag|flag]] is set that allows the seed to be bounced on regardless of whether it is grounded, which has the intention of allowing Mario to bounce on it as it is actively sinking in the water. If the seed is removed from the water while sinking (whether by Mario grabbing it or it despawning), the flag will be reset. | ||
However, on game versions 1.1.0 and earlier, the game fails to clear this flag if the seed is | However, on game versions 1.1.0 and earlier, the game fails to clear this flag if the seed is removed from the water while it is also in its grounded state. This means that allowing the seed to sink to the bottom of a body of water allows this flag to be "smuggled" out of the water. Once smuggled, this flag will persist until reloading the stage even if the seed despawns, unless the seed is placed back in water and removed before reaching the bottom of the water. This setup be used to allow bouncing on the large seed in midair. | ||
Since the flag is not cleared when the seed despawns, it is possible to throw the seed into water and simply wait for it to respawn, if the water is not too deep. This is often used when setting up nut jumping in [[Bowser's Kingdom]]. | Since the flag is not cleared when the seed despawns, it is possible to throw the seed into water and simply wait for it to respawn, if the water is not too deep. This is often used when setting up nut jumping in [[Bowser's Kingdom]]. | ||
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The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, and repeat. For maximum consistency, the player should not touch the left joystick at all while performing this trick. | The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, and repeat. For maximum consistency, the player should not touch the left joystick at all while performing this trick. | ||
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== Uses == | == Uses == | ||
The most famous use of the nut jumping exploit is in [[Minimum Captures]] runs, most notably [[Minimum Captures Any%]]. This trick allows the final wire capture up to the [[RoboBrood]] arena in [[Bowser's Kingdom]] to be skipped entirely using a large seed that can be found in the Main Courtyard. The most efficient way to do the trick is to throw the seed into the pool at the bottom of the courtyard and wait for it to respawn, eliminating the need to climb back up to the seed's spawn point. | The most famous use of the nut jumping exploit is in [[Minimum Captures]] runs, most notably [[Minimum Captures Any%]]. This trick allows the final wire capture up to the [[RoboBrood]] arena in [[Bowser's Kingdom]] to be skipped entirely using a large seed that can be found in the Main Courtyard. The most efficient way to do the trick is to throw the seed into the pool at the bottom of the courtyard and wait for it to respawn, eliminating the need to climb back up to the seed's spawn point. | ||
Nut jumping can also be used to climb on top of the ice walls surrounding the [[Snow Kingdom]] overworld. Some of these walls have an angle such that Mario can stand in place on top of them, | Nut jumping can also be used to climb on top of the ice walls surrounding the [[Snow Kingdom]] overworld. Some of these walls have an angle such that Mario can stand in place on top of them. Although nut jumping is not the only way to reach the top of these walls, it is one of the easiest ways to reach one of the surfaces where Mario can stand. | ||
* [https://twitter.com/grady964/status/995104103104630784 Reaching the top of the ice wall] | |||
** [https://twitter.com/grady964/status/996126218889003009 Exploring the top] | |||
** [https://twitter.com/grady964/status/996130914022313984 Further exploration] | |||
* [https://twitter.com/grady964/status/1002064942248284163 Reaching the top of another ice wall] | |||
** [https://twitter.com/grady964/status/1002067379738755072 Exploring the top] | |||
[[Category:Hovering]] | [[Category:Hovering]] | ||
[[Category:Low% tricks]] | [[Category:Low% tricks]] | ||