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'''Nut jumping''', also known as '''infinite nut jumping''' or the '''wet nut glitch''', is an exploit that allows Mario to gain unlimited height using a [[large seed]]. The trick has gained notoriety for being extremely difficult to repeat for many iterations, meaning very few players have become consistent enough to gain a significant amount of height with the trick.
'''Nut jumping''', also known as '''infinite nut jumping''' or the '''wet nut glitch''', is an exploit that allows Mario to gain unlimited height using a [[large seed]] that has touched the bottom of any body of water. The trick has gained notoriety for being extremely difficult to repeat for many iterations, meaning very few players have become consistent enough to gain a significant amount of height with the trick.


This glitch only works on game versions [[Version 1.1.0|1.1.0]] and earlier.
This glitch only works on game versions 1.1.0 and earlier.
 
== Setup ==
The glitch must be performed using a [[large seed]], often colloquially referred to as a "nut", and does not work with standard [[Seed|seeds]].
 
Normally, large seeds only allow Mario to bounce on them while they're resting on solid ground. When a large seed enters a body of water, it is postulated that a [[wikipedia:Boolean_flag|flag]] is set that allows the seed to be bounced on regardless of whether it is grounded, which has the intention of allowing Mario to bounce on it as it is actively sinking in the water. If the seed is retrieved from the water while sinking (whether by Mario grabbing it or it despawning), the flag will be reset.
 
However, on game versions 1.1.0 and earlier, the game fails to clear this flag if the seed is retrieved from the water while it is also in its grounded state. This means that allowing the seed to sink to the bottom of a body of water allows this flag to be "smuggled" out of the water. Once smuggled, this flag will persist until reloading the stage even if the seed despawns, unless the seed is later retrieved from water while not grounded. This setup is used to allow bouncing on the large seed in midair.
 
Since the flag is not cleared when the seed despawns, it is possible to throw the seed into water and simply wait for it to respawn, if the water is not too deep. This is often used when setting up nut jumping in [[Bowser's Kingdom]].


== Execution ==
== Execution ==
After performing the initial setup, nut jumping involves repeatedly performing the following steps while in midair, usually after beginning the sequence at the peak of a jump:
[[File:Nut Jumping Tutorial by DGR|thumb|330x330px]]
To perform the glitch, the player must first locate one of the large seeds that are used to plant beanstalks (the exploit does not work with small seeds). The seed must then be made "wet" by placing it in a body of water and allowing it to sink to the bottom. Once Mario retrieves the seed, it will have different properties. (If the seed is placed back into water and retrieved before it sinks to the bottom, it will no longer be "wet").


* Throw the large seed by pressing X or Y.
If the seed respawns, it will retain its state, meaning that Mario can dunk the seed in water and wait for it to respawn rather than picking it up from the bottom of the body of water.
* After a specific amount of time, [[dive]] into the seed. The timing for this is quite precise, since Mario must dive into a specific spot on the seed to be able to bounce on it.
* Continue holding X/Y after the dive or press it again just as Mario contacts the seed in order to grab it. Mario cannot grab the seed while in the dive animation, but he will do so instantaneously after bouncing on it and reverting to the jump animation.
* The bounce will propel Mario upward a bit, which is what allows the trick to be used to gain unlimited height. Around the peak of the bounce, the seed can be thrown again and the steps repeated.
The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, and repeat. For maximum consistency, the player should not touch the left joystick at all while performing this trick.


{{#ev:YouTube|id = uewd1iHs81Q}}
Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick. The hardest part is that you have a 2 frame time window to do it.


== Uses ==
== Uses ==
The most famous use of the nut jumping exploit is in [[Minimum Captures]] runs, most notably [[Minimum Captures Any%]]. This trick allows the final wire capture up to the [[RoboBrood]] arena in [[Bowser's Kingdom]] to be skipped entirely using a large seed that can be found in the Main Courtyard. The most efficient way to do the trick is to throw the seed into the pool at the bottom of the courtyard and wait for it to respawn, eliminating the need to climb back up to the seed's spawn point.
The most famous use of the nut jumping exploit is in [[Minimum Captures]] runs, most notably [[Any% Minimum Captures]]. This trick allows the final wire capture up to the [[RoboBrood]] arena in [[Bowser's Kingdom]] to be skipped entirely using a large seed that can be found in the Main Courtyard. The most efficient way to do the trick is to throw the seed into the pool at the bottom of the courtyard and wait for it to respawn, eliminating the need to climb back up to the seed's spawn point.


Nut jumping can also be used to climb on top of the ice walls surrounding the [[Snow Kingdom]] overworld. Some of these walls have an angle such that Mario can stand in place on top of them, including a wall on the south side of the kingdom near the [[Odyssey]]<ref>https://twitter.com/grady964/status/995104103104630784</ref><ref>https://twitter.com/grady964/status/996126218889003009</ref><ref>https://twitter.com/grady964/status/996130914022313984</ref> and a wall on the east side near the outbound [[Warp Painting]].<ref>https://twitter.com/grady964/status/1002064942248284163</ref><ref>https://twitter.com/grady964/status/1002067379738755072</ref> Although nut jumping is not the only way to reach the top of these walls, it is one of the easier ways to reach some of the few slopes where Mario can stand without sliding off.
Nut jumping can also be used to climb on top of the ice walls surrounding the [[Snow Kingdom]] overworld. Some of these walls have an angle such that Mario can stand in place on top of them. Although nut jumping is not the only way to reach the top of these walls, it is one of the easiest ways to reach one of the surfaces where Mario can stand.
 
* [https://twitter.com/grady964/status/995104103104630784 Reaching the top of the ice wall]
== References ==
** [https://twitter.com/grady964/status/996126218889003009 Exploring the top]
** [https://twitter.com/grady964/status/996130914022313984 Further exploration]
* [https://twitter.com/grady964/status/1002064942248284163 Reaching the top of another ice wall]
** [https://twitter.com/grady964/status/1002067379738755072 Exploring the top]
[[Category:Glitches]]
[[Category:Tricks]]
[[Category:Hovering]]
[[Category:Hovering]]
[[Category:Low% tricks]]
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