Editing Nut jumping

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However, on game versions 1.1.0 and earlier, the game fails to clear this flag if the seed is retrieved from the water while it is also in its grounded state. This means that allowing the seed to sink to the bottom of a body of water allows this flag to be "smuggled" out of the water. Once smuggled, this flag will persist until reloading the stage even if the seed despawns, unless the seed is later retrieved from water while not grounded. This setup is used to allow bouncing on the large seed in midair.
However, on game versions 1.1.0 and earlier, the game fails to clear this flag if the seed is retrieved from the water while it is also in its grounded state. This means that allowing the seed to sink to the bottom of a body of water allows this flag to be "smuggled" out of the water. Once smuggled, this flag will persist until reloading the stage even if the seed despawns, unless the seed is later retrieved from water while not grounded. This setup is used to allow bouncing on the large seed in midair.
Since the flag is not cleared when the seed despawns, it is possible to throw the seed into water and simply wait for it to respawn, if the water is not too deep. This is often used when setting up nut jumping in [[Bowser's Kingdom]].


== Execution ==
== Execution ==
After performing the initial setup, nut jumping involves repeatedly performing the following steps while in midair, usually after beginning the sequence at the peak of a jump:
After performing the initial setup, nut jumping involves repeatedly performing the following steps while in midair:


* Throw the large seed by pressing X or Y.
* Without holding any direction on the left joystick, throw the large seed by pressing X or Y.
* After a specific amount of time, [[dive]] into the seed. The timing for this is quite precise, since Mario must dive into a specific spot on the seed to be able to bounce on it.
* After a specific amount of time, [[dive]] into the seed, again with no joystick input. The timing for this is quite precise, since Mario must dive into a specific spot on the seed to be able to bounce on it.
* Continue holding X/Y after the dive or press it again just as Mario contacts the seed in order to grab it. Mario cannot grab the seed while in the dive animation, but he will do so instantaneously after bouncing on it and reverting to the jump animation.
* Continue holding X/Y after the dive or press it again just as Mario contacts the seed in order to grab it. Mario cannot grab the seed while in the dive animation, but he will do so instantaneously after bouncing on it and reverting to the jump animation.
* The bounce will propel Mario upward a bit, which is what allows the trick to be used to gain unlimited height. Around the peak of the bounce, the seed can be thrown again and the steps repeated.
* The bounce will propel Mario upward a bit, which is what allows the trick to be used to gain unlimited height. Around the peak of the bounce, the seed can be thrown again and the steps repeated.
The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, and repeat. For maximum consistency, the player should not touch the left joystick at all while performing this trick.
 
== Explanation ==
To perform the glitch, the player must first locate one of the [[Large seed|large seeds]] that are used to plant beanstalks (the exploit does not work with regular [[Seed|seeds]]). The seed must then be made "wet" by placing it in a body of water and allowing it to sink to the bottom. Once Mario retrieves the seed, it will have different properties. (If the seed is placed back into water and retrieved before it sinks to the bottom, it will no longer be "wet").
 
If the seed respawns, it will retain its state, meaning that Mario can dunk the seed in water and wait for it to respawn rather than picking it up from the bottom of the body of water.
 
Once the seed has been made "wet", it gains a property that allows Mario to catch it in midair. This can be exploited to gain infinite height by repeatedly throwing the seed, diving forward and catching it again. The optimal rhythm for this trick is a triplet rhythm with roughly even spacing: throw, dive, catch, repeat. The catch can be performed either by pressing X or Y in time with the rhythm, or simply holding X or Y from the previous dive input (this is simply a matter of preference). For optimal consistency, the player should not touch the left joystick at all while performing this trick.


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