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'''Left Side''' is a [[trickjump]] that takes place on top of Top-Hat Tower in the [[Cap Kingdom]]. The jump involves performing a [[triple jump]] or [[vault]] from one of the broken airships to the left of the exit door, allowing the player to reach the top more quickly than by rolling up the ramp. This trick saves around two seconds versus scaling the tower normally.
[[File:Super Mario Odyssey - Left Side Cap - Advanced Strategy Tutorial|thumb|right|335 px]] [[File:Placeholder|right|300px]]  
Left side is probably one of the most asked about tricks in Mario Odyssey mostly becasue it's the first one aspiring runners see and want to do.


==Movement options==
==Reproduction Steps==


There are three primary ways to initiate the Left Side trickjump: a [[vault]], a [[triple jump]] and a [[divevault]]. The divevault variant is the fastest by a decent margin, albeit by far the most difficult; the other two setups are roughly comparable, although the triple jump is slightly faster than the vault.
There's a number of set ups available for this trick but the general idea is the same everytime.


Most runners tend to prefer the triple jump setup, though some have been known to use the vault variant. Some top runners even opt to use the difficult divevault version of the trick.
*Execute a triple jump at the very edge of the first top hat to the left of the door


==Execution==
*Time properly a dive + cap bounce


Although there are a number of setups available for this trick, the general idea is the same regardless of which is used.
*Execute an upthrow to increase your air time, make you move laterally a bit more and 


*Execute a [[triple jump]] or [[vault]] at the very edge of the first broken airship to the left of the door.
*Wall jump


*At the peak of the jump, execute a well-timed [[cap throw]] and [[Cap bounce|bounce]].
*Aim the capthrow to the closest notch in the railing


*Perform a cap throw against the wall (some players prefer to use an [[upthrow]]) to increase Mario's height and distance.
*Dive


*[[Wall jump]] off the wall, aim a cap throw to the nearest notch in the railing pattern, and [[dive]] onto the railing.
==Uses in Runs==


{{#ev:youtube|id = wKO4N5yg5bs}}
This trick can be used in pretty much every category since Cap Kingdom's exit is at the top of this top hat.


==Variants==
On the other hand this trick saves a grand total of 2 seconds over a decent right side. So this shouldn't be something to be worried about not doing.
 
=== Partial Left Side ===
A variant of Left Side can be done in which the tower is scaled to the left, but no precise trickjump is needed. Instead, the player must pass the broken airship that the Left Side jump is normally initiated from and use another broken airship farther to the left to climb up to the top of the ramp. If performed optimally, this variant of the trick saves around a second compared to using the ramp normally, and some players may find it easier than standard Left Side.
 
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==Speedrun usage==
 
This trick saves time in most speedrun categories, including [[Any%]], since almost all speedruns progress through Top-Hat Tower. For categories that require the [[Checkpoint Flag]], Cappy can simply be thrown at the checkpoint prior to setting up the jump.<ref>https://clips.twitch.tv/SmokyDeadMangetoutTinyFace</ref>
 
Full Left Side saves around two seconds compared to using the ramp on the right side, while partial Left Side saves only one second. This trick is usually not recommended for beginners due to its high difficulty and minimal time save.
 
== References ==
<references />
 
[[Category:Speedrun tricks]]
[[Category:Trickjumps]]
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