Editing Globe storage
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'''Globe storage''' is a glitch that allows | [[File:Globe Storage Showcase by Icay|thumb|330x330px]] | ||
'''Globe storage''' is a glitch that allows the cutscene that normally plays when placing Cappy on the [[Odyssey]]'s globe to be [[Storage|stored]]. Cappy will remain on the globe while Mario can freely traverse the kingdom, and upon loading the Odyssey (which is normally triggered by pointing the camera at it), the globe cutscene will play, meaning that Mario will be instantly teleported to the Odyssey. | |||
== Execution == | == Execution == | ||
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* Just before Cappy attempts to return to Mario, input a motion control shake to home Cappy onto the globe. | * Just before Cappy attempts to return to Mario, input a motion control shake to home Cappy onto the globe. | ||
* Immediately afterward, enter snapshot mode before Cappy touches the globe. | * Immediately afterward, enter snapshot mode before Cappy touches the globe. | ||
* Use | * Use Snapshot Mode buffering to frame advance until Cappy latches onto the globe. In other words, exit snapshot mode and very quickly re-enter it to advance the game by a couple of frames, and repeat until Cappy appears to be attached to the globe. | ||
* Rotate the camera so that the Odyssey is no longer on screen, and then exit Snapshot Mode. | * Rotate the camera so that the Odyssey is no longer on screen, and then exit Snapshot Mode. | ||
If performed correctly, Cappy will stay on the globe and not come back to Mario, but the globe cutscene will not trigger yet. | If performed correctly, Cappy will stay on the globe and not come back to Mario, but the globe cutscene will not trigger yet. | ||
The stored globe cutscene will be activated if the camera is aimed at the Odyssey or Mario moves near the Odyssey. This will teleport Mario to the Odyssey instantaneously. | The stored globe cutscene will be activated if the camera is aimed at the Odyssey or Mario moves near the Odyssey. This will teleport Mario to the Odyssey instantaneously. | ||
== Behavior == | == Behavior == |