Editing Frog Airswim
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'''Frog Airswim''' (not to be confused with | '''Frog Airswim''' (not to be confused with [[Airswim]]) is a glitch that allows Mario to swim through the air as a [[frog]] to reach an indefinite horizontal distance. This is most notably used to skip the entirety of the [[Darker Side (kingdom)|Darker Side]] dungeon, where it is often known as '''Frog Skip''' (but not to be confused with [[Frogless]]). | ||
This glitch is only possible on [[version 1.0.0]], so it is no longer optimal for [[Darker Side (category)|Darker Side]] speedruns due to [[version 1.3.0]] having the fastest load times by a significant margin. However, it is useful for [[Darker Side Minimum Captures]], since it can allow the kingdom to be completed in a single capture. | This glitch is only possible on [[version 1.0.0]], so it is no longer optimal for [[Darker Side (category)|Darker Side]] speedruns due to [[version 1.3.0]] having the fastest load times by a significant margin. However, it is useful for [[Darker Side Minimum Captures]], since it can allow the kingdom to be completed in a single capture. | ||
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One way to reproduce Frog Airswim is by capturing a frog just after bouncing on it in midair. The frog must be somewhat high in the course of its jump, so the easiest method to gain height before attempting it is to capture the other frog, jump and then uncapture it; however, it can also be done simply by jumping high enough, such as using a [[backflip]]<ref>https://www.youtube.com/watch?v=DHEOK8XubY4&t=48s</ref>. This must be timed so that Mario lands on top of the frog that will be used for the glitch while it is jumping upwards. Pressing X or Y to throw Cappy just after landing on the frog will cause it to immediately be captured, and it will enter the swimming animation, stalling it in midair. | One way to reproduce Frog Airswim is by capturing a frog just after bouncing on it in midair. The frog must be somewhat high in the course of its jump, so the easiest method to gain height before attempting it is to capture the other frog, jump and then uncapture it; however, it can also be done simply by jumping high enough, such as using a [[backflip]]<ref>https://www.youtube.com/watch?v=DHEOK8XubY4&t=48s</ref>. This must be timed so that Mario lands on top of the frog that will be used for the glitch while it is jumping upwards. Pressing X or Y to throw Cappy just after landing on the frog will cause it to immediately be captured, and it will enter the swimming animation, stalling it in midair. | ||
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=== Dorrie method === | === Dorrie method === |